Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_POINT_DESCRIPTION [−][src]
#[repr(C)]pub struct D2D1_POINT_DESCRIPTION { pub point: D2D_POINT_2F, pub unitTangentVector: D2D_POINT_2F, pub endSegment: u32, pub endFigure: u32, pub lengthToEndSegment: f32, }
Fields
point: D2D_POINT_2F
unitTangentVector: D2D_POINT_2F
endSegment: u32
endFigure: u32
lengthToEndSegment: f32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D2D1_POINT_DESCRIPTION
impl Send for D2D1_POINT_DESCRIPTION
impl Sync for D2D1_POINT_DESCRIPTION
impl Unpin for D2D1_POINT_DESCRIPTION
impl UnwindSafe for D2D1_POINT_DESCRIPTION
Blanket Implementations
Mutably borrows from an owned value. Read more