Trait mltg::Stroke [−][src]
pub trait Stroke {
fn stroke(
&self,
dc: &ID2D1DeviceContext,
brush: &ID2D1Brush,
width: f32,
style: Option<ID2D1StrokeStyle>
);
}
pub trait Stroke {
fn stroke(
&self,
dc: &ID2D1DeviceContext,
brush: &ID2D1Brush,
width: f32,
style: Option<ID2D1StrokeStyle>
);
}