Type Definition mltg::Circle [−][src]
type Circle = Circle<f32>;
Trait Implementations
fn stroke(
&self,
dc: &ID2D1DeviceContext,
brush: &ID2D1Brush,
width: f32,
style: Option<ID2D1StrokeStyle>
)
[src]type Circle = Circle<f32>;
fn stroke(
&self,
dc: &ID2D1DeviceContext,
brush: &ID2D1Brush,
width: f32,
style: Option<ID2D1StrokeStyle>
)
[src]