pub struct TabData<T> {
pub areas: Vec<Rect>,
pub cursor: Pos,
pub is_selected: bool,
pub popup_state: PopUpState,
pub popup: Option<Box<dyn Tab<AppState = T>>>,
}Fields§
§areas: Vec<Rect>§cursor: Pos§is_selected: bool§popup_state: PopUpState§popup: Option<Box<dyn Tab<AppState = T>>>Implementations§
source§impl<T> TabData<T>
impl<T> TabData<T>
pub fn _debug_show_cursor(&self, f: &mut Frame<'_>)
pub fn validate_pos(&mut self)
pub fn move_to_area(&mut self, area: Rect)
pub fn is_selected(&self, area: Rect) -> bool
pub fn isitselected(area: Rect, cursor: &Pos) -> bool
pub fn move_right(&mut self)
pub fn move_down(&mut self)
pub fn move_up(&mut self)
pub fn move_left(&mut self)
Trait Implementations§
Auto Trait Implementations§
impl<T> !RefUnwindSafe for TabData<T>
impl<T> !Send for TabData<T>
impl<T> !Sync for TabData<T>
impl<T> Unpin for TabData<T>
impl<T> !UnwindSafe for TabData<T>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more