Structs§
Functions§
- cam_vp
- camera view * projection matrix
- mat3_
inv - mat3_
trans_ homog - mat4_
mul - mat4 multiplication actually faster than loops version? who knows
- mat4_
trans_ homog - homogeneous transformation of a vec3 with a mat4
- mat4_
transpose - mat4 transpose
- mat4_
view - mat4 view matrix for camera
- rect
- rect from scalars
- rectc
- rect centered
- rectv
- rect from vectors
- vec2
- vec3
- vec4