Crate minvect

Source

Structs§

Rect
Vec2
Vec3
Vec4

Functions§

cam_vp
camera view * projection matrix
mat3_inv
mat3_trans_homog
mat4_mul
mat4 multiplication actually faster than loops version? who knows
mat4_trans_homog
homogeneous transformation of a vec3 with a mat4
mat4_transpose
mat4 transpose
mat4_view
mat4 view matrix for camera
rect
rect from scalars
rectc
rect centered
rectv
rect from vectors
vec2
vec3
vec4