pub enum WebGLVersion {
WebGL1,
WebGL2,
}Expand description
On the Web, specify which WebGL version to use.
While miniquad itself only uses WebGL 1 features, a WebGL 2 context allows to:
- Use GLES3 shaders.
- Do raw WebGL2 OpenGL calls.
Variants§
Trait Implementations§
Source§impl Clone for WebGLVersion
impl Clone for WebGLVersion
Source§fn clone(&self) -> WebGLVersion
fn clone(&self) -> WebGLVersion
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for WebGLVersion
impl Debug for WebGLVersion
Source§impl Default for WebGLVersion
impl Default for WebGLVersion
Source§fn default() -> WebGLVersion
fn default() -> WebGLVersion
Returns the “default value” for a type. Read more
Source§impl Hash for WebGLVersion
impl Hash for WebGLVersion
Source§impl PartialEq for WebGLVersion
impl PartialEq for WebGLVersion
Source§fn eq(&self, other: &WebGLVersion) -> bool
fn eq(&self, other: &WebGLVersion) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for WebGLVersion
impl Eq for WebGLVersion
impl StructuralPartialEq for WebGLVersion
Auto Trait Implementations§
impl Freeze for WebGLVersion
impl RefUnwindSafe for WebGLVersion
impl Send for WebGLVersion
impl Sync for WebGLVersion
impl Unpin for WebGLVersion
impl UnsafeUnpin for WebGLVersion
impl UnwindSafe for WebGLVersion
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more