Trait miniquad::EventHandler[][src]

pub trait EventHandler {
Show methods fn update(&mut self, _ctx: &mut Context);
fn draw(&mut self, _ctx: &mut Context); fn resize_event(&mut self, _ctx: &mut Context, _width: f32, _height: f32) { ... }
fn mouse_motion_event(&mut self, _ctx: &mut Context, _x: f32, _y: f32) { ... }
fn mouse_wheel_event(&mut self, _ctx: &mut Context, _x: f32, _y: f32) { ... }
fn mouse_button_down_event(
        &mut self,
        _ctx: &mut Context,
        _button: MouseButton,
        _x: f32,
        _y: f32
    ) { ... }
fn mouse_button_up_event(
        &mut self,
        _ctx: &mut Context,
        _button: MouseButton,
        _x: f32,
        _y: f32
    ) { ... }
fn char_event(
        &mut self,
        _ctx: &mut Context,
        _character: char,
        _keymods: KeyMods,
        _repeat: bool
    ) { ... }
fn key_down_event(
        &mut self,
        _ctx: &mut Context,
        _keycode: KeyCode,
        _keymods: KeyMods,
        _repeat: bool
    ) { ... }
fn key_up_event(
        &mut self,
        _ctx: &mut Context,
        _keycode: KeyCode,
        _keymods: KeyMods
    ) { ... }
fn touch_event(
        &mut self,
        ctx: &mut Context,
        phase: TouchPhase,
        _id: u64,
        x: f32,
        y: f32
    ) { ... }
fn raw_mouse_motion(&mut self, _ctx: &mut Context, _dx: f32, _dy: f32) { ... }
fn quit_requested_event(&mut self, _ctx: &mut Context) { ... }
}

A trait defining event callbacks.

Required methods

fn update(&mut self, _ctx: &mut Context)[src]

fn draw(&mut self, _ctx: &mut Context)[src]

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Provided methods

fn resize_event(&mut self, _ctx: &mut Context, _width: f32, _height: f32)[src]

fn mouse_motion_event(&mut self, _ctx: &mut Context, _x: f32, _y: f32)[src]

fn mouse_wheel_event(&mut self, _ctx: &mut Context, _x: f32, _y: f32)[src]

fn mouse_button_down_event(
    &mut self,
    _ctx: &mut Context,
    _button: MouseButton,
    _x: f32,
    _y: f32
)
[src]

fn mouse_button_up_event(
    &mut self,
    _ctx: &mut Context,
    _button: MouseButton,
    _x: f32,
    _y: f32
)
[src]

fn char_event(
    &mut self,
    _ctx: &mut Context,
    _character: char,
    _keymods: KeyMods,
    _repeat: bool
)
[src]

fn key_down_event(
    &mut self,
    _ctx: &mut Context,
    _keycode: KeyCode,
    _keymods: KeyMods,
    _repeat: bool
)
[src]

fn key_up_event(
    &mut self,
    _ctx: &mut Context,
    _keycode: KeyCode,
    _keymods: KeyMods
)
[src]

fn touch_event(
    &mut self,
    ctx: &mut Context,
    phase: TouchPhase,
    _id: u64,
    x: f32,
    y: f32
)
[src]

Default implementation emulates mouse clicks

fn raw_mouse_motion(&mut self, _ctx: &mut Context, _dx: f32, _dy: f32)[src]

Represents raw hardware mouse motion event Note that these events are delivered regardless of input focus and not in pixels, but in hardware units instead. And those units may be different from pixels depending on the target platform

fn quit_requested_event(&mut self, _ctx: &mut Context)[src]

This event is sent when the userclicks the window’s close button or application code calls the ctx.request_quit() function. The event handler callback code can handle this event by calling ctx.cancel_quit() to cancel the quit. If the event is ignored, the application will quit as usual.

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Implementors

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