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//use crate::goodies::loading_page::LoadingPage;

#[derive(Debug)]
pub enum Cache {
    /// No preloading at all, filesystem::open will always panic.
    No,
    /// Load /index.txt first, and cache all the files specified.
    /// Game will not start until all the files will be cached
    Index,
    /// Same as Index, but with the files list instead of index.txt
    List(Vec<&'static str>),
    /// Tar archive contents, usually from include_bytes!
    Tar(&'static [u8]),
}

#[derive(Debug)]
pub enum Loading {
    /// No progressbar at all, no html special requirements
    No,
    /// Will look for some specific html elements and show default progress bar
    Embedded,
    //Custom(Box<dyn LoadingPage>),
}

#[derive(Debug)]
pub struct Conf {
    pub cache: Cache,
    pub loading: Loading,
}

impl Default for Conf {
    fn default() -> Conf {
        Conf {
            cache: Cache::No,
            loading: Loading::No,
        }
    }
}

/// The possible number of samples for multisample anti-aliasing.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum NumSamples {
    /// Multisampling disabled.
    Zero = 0,
    /// One sample
    One = 1,
    /// Two samples
    Two = 2,
    /// Four samples
    Four = 4,
    /// Eight samples
    Eight = 8,
    /// Sixteen samples
    Sixteen = 16,
}