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mod drivers {
use crate::strategy::*;
use crate::tictactoe::*;
pub fn get_input() -> String {
let mut buffer = String::new();
std::io::stdin().read_line(&mut buffer).expect("Failed");
buffer
}
pub fn play_tic_tac_toe_against_computer(size: usize) {
play_tic_tac_toe_against_computer_with_depth(size, 6)
}
pub fn play_tic_tac_toe_against_computer_with_depth(size: usize, depth: i64) {
let mut ttt = TicTacToe::create_game(size, None, None, None);
loop {
println!("Board:\n");
ttt.print_board();
println!("\n");
if ttt.is_game_complete() {
println!("Game is complete.");
if ttt.is_game_tied() {
println!("Game Tied!");
break;
} else {
println!("{} wins!", ttt.get_winner());
break;
}
}
let example_num: i64 = 7;
println!(
"Enter a move. (e.g. '{}' represents (row: {}, col: {}) : ",
example_num,
example_num as usize / size,
example_num as usize % size
);
let s = get_input().trim().parse::<usize>();
let n = s.unwrap_or(usize::MAX);
if n == usize::MAX {
break;
}
println!(
"Move played by you: {} (i.e. {}, {})",
n,
n / size,
n % size
);
ttt.play(&n, true);
let move_found = ttt.get_best_move(depth as i64, true);
if move_found > (ttt.size * ttt.size) {
println!("Game is complete.");
if ttt.is_game_tied() {
println!("Game Tied!");
break;
} else {
println!("{} wins!", ttt.get_winner());
break;
}
}
println!(
"Move played by AI: {} (i.e. {}, {})",
move_found,
move_found / size,
move_found % size
);
ttt.play(&move_found, false);
}
}
}