pub struct Client { /* private fields */ }
Expand description

This is the Minehut client struct, it only stores an authentication token and session ID. All data that require authentication can only be ran using this struct.

Implementations

Creates a new instance of Client with provided auth and session ID. You can get both of these using the inspect element on the Minehut dashboard.

Arguments
  • auth - Authentication token from Minehut.
  • session_id - Session ID from Minehut.
Example
use minehut::Client;
 
let client = Client::new("auth-token", "session-id");
// Now do something with

Retrieves a server that the client user owns by name using the Minehut API.

Arguments
  • name - Name of the server.
Example
let client = minehut::Client::new("","");
 
match client.my_server("weird-name").await {
    Err(_) => println!("Cannot fetch server"),
    Ok(s) => println!("{s:?}")
}
Error

Returns an error if a server could not be found or if found server is not owned by the client user.

Auto Trait Implementations

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