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use byteorder::{LittleEndian, ReadBytesExt}; use std::io::Cursor; use std::num::Wrapping; const ETC1_BLOCK_SIZE: usize = 8; const ETC1A4_BLOCK_SIZE: usize = 16; const ETC_INDIV_RED1_OFFSET: usize = 60; const ETC_INDIV_GREEN1_OFFSET: usize = 52; const ETC_INDIV_BLUE1_OFFSET: usize = 44; const ETC_DIFF_RED1_OFFSET: usize = 59; const ETC_DIFF_GREEN1_OFFSET: usize = 51; const ETC_DIFF_BLUE1_OFFSET: usize = 43; const ETC_RED2_OFFSET: usize = 56; const ETC_GREEN2_OFFSET: usize = 48; const ETC_BLUE2_OFFSET: usize = 40; const ETC_TABLE1_OFFSET: usize = 37; const ETC_TABLE2_OFFSET: usize = 34; const ETC_DIFFERENTIAL_BIT: usize = 33; const ETC_ORIENTATION_BIT: usize = 32; type Result<T> = std::result::Result<T, crate::TextureDecodeError>; fn get_etc_modifiers_table() -> Vec<Vec<i32>> { vec![ vec![2, 8], vec![5, 17], vec![9, 29], vec![13, 42], vec![18, 60], vec![24, 80], vec![33, 106], vec![47, 183], ] } fn complement(input: u8, bits: u8) -> u8 { if input >> (bits - 1) == 0 { input } else { let input = Wrapping(input); let other = Wrapping(1 << bits); (input - other).0 } } pub fn decode(pixel_data: &[u8], width: usize, height: usize, with_alpha: bool) -> Result<Vec<u8>> { let mut bmp: Vec<u8> = Vec::new(); bmp.resize(4 * width * height, 0); let modifiers = get_etc_modifiers_table(); let tile_width: usize = 1 << (((width as f64) / 8.0).ceil().log2() as usize); let tile_height: usize = 1 << (((height as f64) / 8.0).ceil().log2() as usize); let mut pos = 0; for tile_y in 0..tile_height { for tile_x in 0..tile_width { for block_y in 0..2 { for block_x in 0..2 { let data_pos = pos; pos += if with_alpha { ETC1A4_BLOCK_SIZE } else { ETC1_BLOCK_SIZE }; let block = if with_alpha { &pixel_data[data_pos..data_pos + ETC1A4_BLOCK_SIZE] } else { &pixel_data[data_pos..data_pos + ETC1_BLOCK_SIZE] }; let mut cursor = Cursor::new(block); let alphas = if with_alpha { cursor.read_u64::<LittleEndian>()? } else { 0xFFFFFFFFFFFFFFFF }; let pixels = cursor.read_u64::<LittleEndian>()?; let differential = (pixels >> ETC_DIFFERENTIAL_BIT) & 1 == 1; let horizontal = (pixels >> ETC_ORIENTATION_BIT) & 1 == 1; let table1_index = (pixels >> ETC_TABLE1_OFFSET) & 7; let table2_index = (pixels >> ETC_TABLE2_OFFSET) & 7; let table1 = &modifiers[table1_index as usize]; let table2 = &modifiers[table2_index as usize]; let mut color1: Vec<u8> = vec![0, 0, 0]; let mut color2: Vec<u8> = vec![0, 0, 0]; if differential { let r = ((pixels >> ETC_DIFF_RED1_OFFSET) & 0x1F) as u8; let g = ((pixels >> ETC_DIFF_GREEN1_OFFSET) & 0x1F) as u8; let b = ((pixels >> ETC_DIFF_BLUE1_OFFSET) & 0x1F) as u8; color1[0] = (r << 3) | ((r >> 2) & 7); color1[1] = (g << 3) | ((g >> 2) & 7); color1[2] = (b << 3) | ((b >> 2) & 7); let r_comp_input = ((pixels >> ETC_RED2_OFFSET) & 7) as u8; let g_comp_input = ((pixels >> ETC_GREEN2_OFFSET) & 7) as u8; let b_comp_input = ((pixels >> ETC_BLUE2_OFFSET) & 7) as u8; let r2 = r + complement(r_comp_input, 3); let g2 = g + complement(g_comp_input, 3); let b2 = b + complement(b_comp_input, 3); color2[0] = (r2 << 3) | ((r2 >> 2) & 7); color2[1] = (g2 << 3) | ((g2 >> 2) & 7); color2[2] = (b2 << 3) | ((b2 >> 2) & 7); } else { color1[0] = (((pixels >> ETC_INDIV_RED1_OFFSET) & 0xF) * 0x11) as u8; color1[1] = (((pixels >> ETC_INDIV_GREEN1_OFFSET) & 0xF) * 0x11) as u8; color1[2] = (((pixels >> ETC_INDIV_BLUE1_OFFSET) & 0xF) * 0x11) as u8; color2[0] = (((pixels >> ETC_RED2_OFFSET) & 0xF) * 0x11) as u8; color2[1] = (((pixels >> ETC_GREEN2_OFFSET) & 0xF) * 0x11) as u8; color2[2] = (((pixels >> ETC_BLUE2_OFFSET) & 0xF) * 0x11) as u8; } let amounts = pixels & 0xFFFF; let signs = (pixels >> 16) & 0xFFFF; for pixel_y in 0..4 { for pixel_x in 0..4 { let x = pixel_x + (block_x * 4) + (tile_x * 8); let y = pixel_y + (block_y * 4) + (tile_y * 8); if x >= width || y >= height { continue; } let offset = pixel_x * 4 + pixel_y; let table = if horizontal { if pixel_y < 2 { table1 } else { table2 } } else { if pixel_x < 2 { table1 } else { table2 } }; let color = if horizontal { if pixel_y < 2 { &color1 } else { &color2 } } else { if pixel_x < 2 { &color1 } else { &color2 } }; let sign = (signs >> offset) & 1; let amount = if sign == 1 { table[((amounts >> offset) & 1) as usize] * -1 } else { table[((amounts >> offset) & 1) as usize] }; let red = (color[0] as i32 + amount).min(0xFF).max(0) as u8; let green = (color[1] as i32 + amount).min(0xFF).max(0) as u8; let blue = (color[2] as i32 + amount).min(0xFF).max(0) as u8; let alpha = (((alphas >> (offset * 4)) & 0xF) * 0x11) as u8; let pixel_pos = (y * width + x) * 4; bmp[pixel_pos] = red; bmp[pixel_pos + 1] = green; bmp[pixel_pos + 2] = blue; bmp[pixel_pos + 3] = alpha; } } } } } } Ok(bmp) }