SymbolPath

Struct SymbolPath 

Source
pub struct SymbolPath {
    pub path: SmallVec<[SymbolNameComponent; 3]>,
}
Expand description

This type is a custom [Attribute] for [Symbol] references.

A SymbolPath is represented much like a filesystem path, i.e. as a vector of components. Each component refers to a distinct Symbol that must be resolvable, the details of which depends on what style of path is used.

Similar to filesystem paths, there are two types of paths supported:

  • Unrooted (i.e. relative) paths. These are resolved from the nearest parent SymbolTable, and must terminate with SymbolNameComponent::Leaf.
  • Absolute paths. The resolution rules for these depends on what the top-level operation is as reachable from the containing operation, described in more detail below. These paths must begin with SymbolNameComponent::Root.

NOTE: There is no equivalent of the . or .. nodes in a filesystem path in symbol paths, at least at the moment. Thus there is no way to refer to symbols some arbitrary number of parents above the current SymbolTable, they must be resolved to absolute paths by the frontend for now.

§Symbol Resolution

Relative paths, as mentioned above, are resolved from the nearest parent SymbolTable; if no SymbolTable is present, an error will be raised.

Absolute paths are relatively simple, but supports two use cases, based on the top-level operation reachable from the current operation, i.e. the operation at the top of the ancestor tree which has no parent:

  1. If the top-level operation is an anonymous SymbolTable (i.e. it is not also a Symbol), then that SymbolTable corresponds to the global (root) namespace, and symbols are resolved recursively from there.
  2. If the top-level operation is a named SymbolTable (i.e. it is also a Symbol), then it is presumed that the top-level operation is defined in the global (root) namespace, even though we are unable to reach the global namespace directly. Thus, the symbol we’re trying to resolve must be a descendant of the top-level operation. This implies that the symbol path of the top-level operation must be a prefix of path.

We support the second style to allow for working with more localized chunks of IR, when no symbol references escape the top-level SymbolTable. This is mostly useful in testing scenarios.

Symbol resolution of absolute paths will fail if:

  • The top-level operation is not a SymbolTable
  • The top-level operation is a Symbol whose path is not a prefix of path
  • We are unable to resolve any component of the path, starting from the top-level
  • Any intermediate symbol in the path refers to a Symbol which is not also a SymbolTable

Fields§

§path: SmallVec<[SymbolNameComponent; 3]>

The underlying components of the symbol name (alternatively called the symbol path).

Implementations§

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impl SymbolPath

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pub fn new<I>(components: I) -> Result<Self, InvalidSymbolPathError>

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pub fn from_masm_function_id(id: FunctionIdent) -> Self

Converts a FunctionIdent representing a fully-qualified Miden Assembly procedure path, to it’s equivalent SymbolPath representation.

§Example
use midenc_hir::{SymbolPath, SymbolNameComponent, FunctionIdent};

let id = FunctionIdent {
    module: "intrinsics::mem".into(),
    function: "load_felt_unchecked".into(),
};
assert_eq!(
    SymbolPath::from_masm_function_id(id),
    SymbolPath::from_iter([
        SymbolNameComponent::Root,
        SymbolNameComponent::Component("intrinsics".into()),
        SymbolNameComponent::Component("mem".into()),
        SymbolNameComponent::Leaf("load_felt_unchecked".into()),
    ])
);
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pub fn from_masm_module_id(id: &str) -> Self

Converts a str representing a fully-qualified Miden Assembly module path, to it’s equivalent SymbolPath representation.

§Example
use midenc_hir::{SymbolPath, SymbolNameComponent};

assert_eq!(
    SymbolPath::from_masm_module_id("intrinsics::mem"),
    SymbolPath::from_iter([
        SymbolNameComponent::Root,
        SymbolNameComponent::Component("intrinsics".into()),
        SymbolNameComponent::Component("mem".into()),
    ])
);
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pub fn name(&self) -> SymbolName

Returns the leaf component of the symbol path

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pub fn set_name(&mut self, name: SymbolName)

Set the value of the leaf component of the path, or append it if not yet present

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pub fn namespace(&self) -> Option<SymbolName>

Returns the first non-root component of the symbol path, if the path is absolute

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pub fn to_library_path(&self) -> LibraryPath

Derive a Miden Assembly LibraryPath from this symbol path

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pub fn is_absolute(&self) -> bool

Returns true if this symbol name is fully-qualified

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pub fn has_parent(&self) -> bool

Returns true if this symbol name is nested

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pub fn is_prefix_of(&self, other: &Self) -> bool

Returns true if self is a prefix of other, i.e. other is a further qualified symbol reference.

NOTE: If self and other are equal, self is considered a prefix. The caller should check if the two references are identical if they wish to distinguish the two cases.

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pub fn is_prefixed_by(&self, prefix: &[SymbolNameComponent]) -> bool

Returns true if prefix is a prefix of self, i.e. self is a further qualified symbol reference.

NOTE: If self and prefix are equal, prefix is considered a valid prefix. The caller should check if the two references are identical if they wish to distinguish the two cases.

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pub fn components( &self, ) -> impl ExactSizeIterator<Item = SymbolNameComponent> + '_

Returns an iterator over the path components of this symbol name

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pub fn parent(&self) -> Option<SymbolPath>

Get the parent of this path, i.e. all but the last component

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pub fn without_leaf(&self) -> Cow<'_, SymbolPath>

Get the portion of this path without the Leaf component, if present.

Trait Implementations§

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impl Clone for SymbolPath

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fn clone(&self) -> SymbolPath

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SymbolPath

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for SymbolPath

Print symbol path according to Wasm Component Model rules, i.e.:

PATH ::= NAMESPACE ":" PACKAGE PACKAGE_PATH? VERSION?

NAMESPACE ::= SYMBOL
PACKAGE ::= SYMBOL (":" SYMBOL)*
PACKAGE_PATH ::= ("/" SYMBOL)+
VERSION ::= "@" VERSION_STRING

The first component of an absolute path (ignoring the Root node) is expected to be the package name, i.e. the NAMESPACE ":" PACKAGE part as a single symbol.

The first component of a relative path is expected to be either Component or Leaf

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<&SymbolPath> for Callable

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fn from(value: &SymbolPath) -> Self

Converts to this type from the input type.
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impl From<SymbolPath> for Callable

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fn from(value: SymbolPath) -> Self

Converts to this type from the input type.
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impl FromIterator<SymbolNameComponent> for SymbolPath

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fn from_iter<I>(iter: I) -> Self

Creates a value from an iterator. Read more
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impl Hash for SymbolPath

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for SymbolPath

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fn cmp(&self, other: &Self) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for SymbolPath

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for SymbolPath

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fn partial_cmp(&self, other: &Self) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl PrettyPrint for SymbolPath

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fn render(&self) -> Document

The core of the PrettyPrint functionality. Read more
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fn to_pretty_string(&self) -> String

Produce a String containing the results of pretty-printing this object. Read more
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fn pretty_print(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Pretty-print this object to the given core::fmt::Formatter. Read more
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impl TryFrom<&SymbolPath> for ComponentId

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type Error = InvalidComponentIdError

The type returned in the event of a conversion error.
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fn try_from(path: &SymbolPath) -> Result<Self, Self::Error>

Performs the conversion.
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impl Eq for SymbolPath

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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Causes self to use its LowerExp implementation when Debug-formatted.
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Causes self to use its LowerHex implementation when Debug-formatted.
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Change the foreground color to black
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Change the background color to black
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Change the foreground color to red
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Change the background color to red
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Change the foreground color to green
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Change the background color to green
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Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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Change the background color to the terminal default
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Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T, Trait> Verifier<Trait> for T
where Trait: ?Sized,

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const VACUOUS: bool = true

An implementation of Verifier sets this flag to true when its implementation is vacuous, i.e. it always succeeds and is not dependent on runtime context. Read more
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default fn should_verify(&self, _context: &Context) -> bool

Checks if this verifier is applicable for the current item
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default fn maybe_verify(&self, _context: &Context) -> Result<(), Report>

Applies the verifier for this item, if Verifier::should_verify returns true
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default fn verify(&self, _context: &Context) -> Result<(), Report>

Applies the verifier for this item
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more