TriangleMesh

Struct TriangleMesh 

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pub struct TriangleMesh {
    pub positions: Vec<Vector3<f32>>,
    pub normals: Option<Vec<Vector3<f32>>>,
    pub triangle_indices: Vec<Triangle<u32>>,
}
Expand description

Triangle mesh

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§positions: Vec<Vector3<f32>>

Mesh Vertices

§normals: Option<Vec<Vector3<f32>>>

Optional normals.

§triangle_indices: Vec<Triangle<u32>>

Triangle indices.

Implementations§

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impl TriangleMesh

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pub fn is_empty(&self) -> bool

Is this mesh empty?

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pub fn clear(&mut self)

Clear mesh.

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pub fn fetch_triangles(&self) -> Vec<Triangle<Vector3<f32>>>

Fetch triangles.

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pub fn append(&mut self, other: &TriangleMesh)

Append a triangle mesh.

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pub fn triangles(&self) -> Triangles<'_>

Triangles iterator.

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pub fn to_manifold(&self) -> Manifold

Convert mesh to manifold.

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pub fn volume(&self) -> f64

Calculate volume of mesh.

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pub fn fetch_triangle(&self, tri: Triangle<u32>) -> Triangle<&Vector3<f32>>

Fetch a vertex triangle from index triangle.

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pub fn repair(&mut self, bounds: &Bounds3D)

TriangleMesh.

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impl CalcBounds3D for TriangleMesh

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fn calc_bounds_3d(&self) -> Bounds3D

Fetch bounds.
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impl Clone for TriangleMesh

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fn clone(&self) -> TriangleMesh

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for TriangleMesh

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fn default() -> TriangleMesh

Returns the “default value” for a type. Read more
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impl From<&Geometries3D> for TriangleMesh

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fn from(geo: &Geometries3D) -> Self

Converts to this type from the input type.
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impl From<&Geometry3D> for TriangleMesh

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fn from(geo: &Geometry3D) -> Self

Converts to this type from the input type.
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impl From<Geometry3D> for TriangleMesh

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fn from(geo: Geometry3D) -> Self

Converts to this type from the input type.
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impl From<Manifold> for TriangleMesh

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fn from(manifold: Manifold) -> Self

Converts to this type from the input type.
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impl From<Mesh> for TriangleMesh

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fn from(mesh: Mesh) -> Self

Converts to this type from the input type.
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impl From<TriangleMesh> for Geometry3D

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fn from(value: TriangleMesh) -> Self

Converts to this type from the input type.
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impl From<TriangleMesh> for Mesh

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fn from(mesh: TriangleMesh) -> Self

Converts to this type from the input type.
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impl Mirror3D for TriangleMesh

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fn mirror_3d(self, plane: &Plane) -> Geometries3D

Mirror operation.
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impl Reflect3D for TriangleMesh

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fn reflect_3d(&self, plane: &Plane) -> Self

Mirror a 2D geometry.
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impl TotalMemory for TriangleMesh

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fn heap_memory(&self) -> usize

Get amount of heap memory in bytes.
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fn total_memory(&self) -> usize

Total amount of memory in bytes.
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fn stack_memory(&self) -> usize

Get amount of stack memory in bytes.
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impl Transformed3D for TriangleMesh

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fn transformed_3d(&self, mat: &Mat4) -> Self

Transform from matrix.
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impl VertexCount for TriangleMesh

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fn vertex_count(&self) -> usize

Return vertex count.

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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where T: Clone,

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type Owned = T

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type Error = Infallible

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Performs the conversion.
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fn is_within(&self, b: &G2) -> bool