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use std::vec::Vec;
use crate::types::*;
use crate::core::buffer::{Buff};
use crate::core::window::{Window, OnEvent, OnLoad, OnUnload};
use crate::graphics::Graphics;
pub struct Gui<'a, Pixel> {
graphics: Graphics<Pixel>,
windows: Vec<&'a mut Window<'a, Pixel>>
}
impl <'a, Pixel> Gui <'a, Pixel> {
pub fn new(w: usize, h: usize) -> Self {
let graphics = Graphics::new(0, 0, w, h);
let windows = Vec::new();
return Self{graphics, windows};
}
pub fn push_window(&mut self, w: &'a mut Window<'a, Pixel>) {
w.on_load();
self.windows.push(w);
}
pub fn pop_window(&mut self) -> Option<&mut Window<'a, Pixel>> {
let mut window = self.windows.pop();
match window {
Some(ref mut w) => w.on_unload(),
None => ()
}
return window;
}
pub fn render(&mut self, buff: &mut Buff<Pixel>) {
let windows = self.windows.as_mut_slice();
let len = windows.len();
if len <= 0 { return; }
let active = &mut windows[len-1];
active.render(&mut self.graphics, buff);
}
pub fn event(&mut self, e: &events::Event) {
let windows = self.windows.as_mut_slice();
let len = windows.len();
if len <= 0 { return; }
let active = &mut windows[len-1];
active.on_event(e);
}
}