[][src]Module micro_gui::core::window

Window implements the top level GUI abstraction. Windows can create and consume events, and contain a base layer from which windows can be implemented.

Copyright 2017 Ryan Kurte

Structs

Window

Window object contains renderable layers and handles events

Traits

OnEvent

OnEvent trait called to receive an event

OnLoad

OnLoad trait called when a window is loaded

OnUnload

OnUnload trait called when a window is unloaded