Struct mgf::Moving
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pub struct Moving<T: Shape>(pub T, pub Vector3<f32>);
A geometry swept accross a given path of motion.
Methods
impl<T: Copy + Clone + Shape> Moving<T>
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impl<T: Shape> Moving<T>
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Trait Implementations
impl<B: Bound, T: Copy + Clone + Shape + BoundedBy<B>> BoundedBy<B> for Moving<T>
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fn bounds(&self) -> B
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The bounds for a swept object is the bounds extended in the direction and magnitude of the velocity.
impl Contacts<Moving<Component>> for Plane
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fn contacts<F: FnMut(Contact)>(
&self,
rhs: &Moving<Component>,
callback: F
) -> bool
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&self,
rhs: &Moving<Component>,
callback: F
) -> bool
Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl Contacts<Moving<Component>> for Triangle
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fn contacts<F: FnMut(Contact)>(
&self,
rhs: &Moving<Component>,
callback: F
) -> bool
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&self,
rhs: &Moving<Component>,
callback: F
) -> bool
Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl Contacts<Moving<Component>> for Rectangle
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fn contacts<F: FnMut(Contact)>(
&self,
rhs: &Moving<Component>,
callback: F
) -> bool
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&self,
rhs: &Moving<Component>,
callback: F
) -> bool
Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl Contacts<Moving<Component>> for Sphere
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fn contacts<F: FnMut(Contact)>(
&self,
rhs: &Moving<Component>,
callback: F
) -> bool
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&self,
rhs: &Moving<Component>,
callback: F
) -> bool
Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl Contacts<Moving<Component>> for Capsule
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fn contacts<F: FnMut(Contact)>(
&self,
rhs: &Moving<Component>,
callback: F
) -> bool
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&self,
rhs: &Moving<Component>,
callback: F
) -> bool
Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl<RHS> Contacts<RHS> for Moving<Component> where
RHS: Contacts<Moving<Sphere>> + Contacts<Moving<Capsule>>,
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RHS: Contacts<Moving<Sphere>> + Contacts<Moving<Capsule>>,
fn contacts<F: FnMut(Contact)>(&self, rhs: &RHS, callback: F) -> bool
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Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl LocalContacts<Moving<Component>> for Moving<Component>
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fn local_contacts<F: FnMut(LocalContact)>(
&self,
rhs: &Moving<Component>,
callback: F
) -> bool
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&self,
rhs: &Moving<Component>,
callback: F
) -> bool
Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_local_contact(&self, rhs: &RHS) -> Option<LocalContact>
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Returns the last contact found, if one exists.
impl<P: Particle> Intersects<Moving<Sphere>> for P
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fn intersection(&self, s: &Moving<Sphere>) -> Option<Intersection>
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Returns an Intersection if one exists.
impl Contacts<Moving<Sphere>> for Plane
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fn contacts<F: FnMut(Contact)>(
&self,
sphere: &Moving<Sphere>,
callback: F
) -> bool
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&self,
sphere: &Moving<Sphere>,
callback: F
) -> bool
Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl Contacts<Moving<Capsule>> for Plane
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fn contacts<F: FnMut(Contact)>(
&self,
capsule: &Moving<Capsule>,
callback: F
) -> bool
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&self,
capsule: &Moving<Capsule>,
callback: F
) -> bool
Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl Contacts<Plane> for Moving<Sphere>
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fn contacts<F: FnMut(Contact)>(&self, rhs: &Plane, callback: F) -> bool
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Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl Contacts<Plane> for Moving<Capsule>
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fn contacts<F: FnMut(Contact)>(&self, rhs: &Plane, callback: F) -> bool
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Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl<Poly: Polygon> Contacts<Moving<Sphere>> for Poly
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fn contacts<F: FnMut(Contact)>(
&self,
sphere: &Moving<Sphere>,
callback: F
) -> bool
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&self,
sphere: &Moving<Sphere>,
callback: F
) -> bool
Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl Contacts<Triangle> for Moving<Sphere>
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fn contacts<F: FnMut(Contact)>(&self, rhs: &Triangle, callback: F) -> bool
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Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl Contacts<Rectangle> for Moving<Sphere>
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fn contacts<F: FnMut(Contact)>(&self, rhs: &Rectangle, callback: F) -> bool
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Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl Contacts<Triangle> for Moving<Capsule>
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fn contacts<F: FnMut(Contact)>(&self, rhs: &Triangle, callback: F) -> bool
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Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl Contacts<Rectangle> for Moving<Capsule>
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fn contacts<F: FnMut(Contact)>(&self, rhs: &Rectangle, callback: F) -> bool
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Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl<Poly: Polygon> Contacts<Moving<Capsule>> for Poly
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Colliding a moving capsule with a single-faced polygon can potentially produce multiple contacts depending on the angle between the capsule's length and the normal of the polygon's face.
fn contacts<F: FnMut(Contact)>(
&self,
capsule: &Moving<Capsule>,
callback: F
) -> bool
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&self,
capsule: &Moving<Capsule>,
callback: F
) -> bool
Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl Contacts<Moving<Sphere>> for Sphere
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fn contacts<F: FnMut(Contact)>(
&self,
sphere: &Moving<Sphere>,
callback: F
) -> bool
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&self,
sphere: &Moving<Sphere>,
callback: F
) -> bool
Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl Contacts<Moving<Capsule>> for Sphere
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fn contacts<F: FnMut(Contact)>(
&self,
rhs: &Moving<Capsule>,
callback: F
) -> bool
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&self,
rhs: &Moving<Capsule>,
callback: F
) -> bool
Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl Contacts<Moving<Sphere>> for Capsule
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fn contacts<F: FnMut(Contact)>(
&self,
sphere: &Moving<Sphere>,
callback: F
) -> bool
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&self,
sphere: &Moving<Sphere>,
callback: F
) -> bool
Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl Contacts<Moving<Capsule>> for Capsule
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fn contacts<F: FnMut(Contact)>(
&self,
capsule: &Moving<Capsule>,
callback: F
) -> bool
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&self,
capsule: &Moving<Capsule>,
callback: F
) -> bool
Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl<Recv, Arg> Contacts<Arg> for Moving<Recv> where
Arg: Shape + Copy,
Recv: Contacts<Moving<Arg>> + Shape,
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Arg: Shape + Copy,
Recv: Contacts<Moving<Arg>> + Shape,
fn contacts<F: FnMut(Contact)>(&self, rhs: &Arg, callback: F) -> bool
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Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl<Recv, Arg> Contacts<Moving<Arg>> for Moving<Recv> where
Recv: Contacts<Moving<Arg>> + Shape + Copy,
Arg: Shape + Copy,
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Recv: Contacts<Moving<Arg>> + Shape + Copy,
Arg: Shape + Copy,
Any two moving object collision can be reduced to a one moving one static object collision. This is done by finding the relative velocity between the two objects.
fn contacts<F: FnMut(Contact)>(&self, rhs: &Moving<Arg>, callback: F) -> bool
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Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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Returns the last contact found, if one exists.
impl<Recv, Arg> LocalContacts<Moving<Arg>> for Recv where
Recv: Contacts<Moving<Arg>> + Shape,
Arg: Shape + Copy,
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Recv: Contacts<Moving<Arg>> + Shape,
Arg: Shape + Copy,
fn local_contacts<F: FnMut(LocalContact)>(
&self,
rhs: &Moving<Arg>,
callback: F
) -> bool
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&self,
rhs: &Moving<Arg>,
callback: F
) -> bool
Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_local_contact(&self, rhs: &RHS) -> Option<LocalContact>
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Returns the last contact found, if one exists.
impl<Recv, Arg> LocalContacts<Arg> for Moving<Recv> where
Recv: Shape + Copy,
Arg: Contacts<Moving<Recv>> + Shape,
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Recv: Shape + Copy,
Arg: Contacts<Moving<Recv>> + Shape,
fn local_contacts<F: FnMut(LocalContact)>(&self, rhs: &Arg, callback: F) -> bool
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Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_local_contact(&self, rhs: &RHS) -> Option<LocalContact>
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Returns the last contact found, if one exists.
impl<Recv, Arg> LocalContacts<Moving<Arg>> for Moving<Recv> where
Recv: Contacts<Moving<Arg>> + Shape + Copy,
Arg: Shape + Copy,
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Recv: Contacts<Moving<Arg>> + Shape + Copy,
Arg: Shape + Copy,
fn local_contacts<F: FnMut(LocalContact)>(
&self,
rhs: &Moving<Arg>,
callback: F
) -> bool
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&self,
rhs: &Moving<Arg>,
callback: F
) -> bool
Calls the closure for each contact found. Returns true if any contact was found. Read more
fn last_local_contact(&self, rhs: &RHS) -> Option<LocalContact>
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Returns the last contact found, if one exists.
impl From<Moving<Sphere>> for Capsule
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impl<T: Copy + Shape> Copy for Moving<T>
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impl<T: Clone + Shape> Clone for Moving<T>
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fn clone(&self) -> Moving<T>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<T: Debug + Shape> Debug for Moving<T>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more