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mod extended;
pub use extended::*;
use crate::attrib::*;
use crate::mesh::topology::*;
use crate::mesh::vertex_positions::VertexPositions;
use crate::mesh::PolyMesh;
use crate::prim::Triangle;
use crate::utils::slice::*;
use crate::Real;
use std::hash::Hash;
use std::slice::{Iter, IterMut};
use ahash::AHashMap as HashMap;
/*
* Commonly used meshes and their implementations.
*/
macro_rules! impl_uniform_surface_mesh {
($mesh_type:ident, $verts_per_face:expr) => {
impl<T: Real> $mesh_type<T> {
pub fn new(verts: Vec<[T; 3]>, indices: Vec<[usize; $verts_per_face]>) -> $mesh_type<T> {
$mesh_type {
vertex_positions: IntrinsicAttribute::from_vec(verts),
indices: IntrinsicAttribute::from_vec(indices),
vertex_attributes: AttribDict::new(),
face_attributes: AttribDict::new(),
face_vertex_attributes: AttribDict::new(),
face_edge_attributes: AttribDict::new(),
attribute_value_cache: AttribValueCache::default(),
}
}
/// Iterate over each face.
pub fn face_iter(&self) -> Iter<[usize; $verts_per_face]> {
self.indices.iter()
}
/// Iterate mutably over each face.
pub fn face_iter_mut(&mut self) -> IterMut<[usize; $verts_per_face]> {
self.indices.iter_mut()
}
/// Face accessor. These are vertex indices.
///
/// # Panics
///
/// This function panics when the given face index is out of bounds.
#[inline]
pub fn face<FI: Into<FaceIndex>>(&self, fidx: FI) -> &[usize; $verts_per_face] {
&self.indices[fidx.into()]
}
/// Return a slice of individual faces.
#[inline]
pub fn faces(&self) -> &[[usize; $verts_per_face]] {
self.indices.as_slice()
}
/// Reverse the order of each polygon in this mesh.
#[inline]
pub fn reverse(&mut self) {
for face in self.face_iter_mut() {
face.reverse();
}
// TODO: Consider doing reversing lazily using a flag field.
// Since each vertex has an associated face vertex attribute, we must remap those
// as well.
// Reverse face vertex attributes
for (_, attrib) in self.face_vertex_attributes.iter_mut() {
let mut data_slice = attrib.data_mut_slice();
for mut slice in data_slice.chunks_exact_mut($verts_per_face) {
// TODO: implement reverse on SliceDrop
let mut i = 0usize;
while i < $verts_per_face / 2 {
slice.swap(i, $verts_per_face - i - 1);
i += 1;
}
}
}
// Reverse face edge attributes
for (_, attrib) in self.face_edge_attributes.iter_mut() {
let mut data_slice = attrib.data_mut_slice();
for mut slice in data_slice.chunks_exact_mut($verts_per_face) {
let mut i = 0usize;
while i < $verts_per_face / 2 {
slice.swap(i, $verts_per_face - i - 1);
i += 1;
}
// Orient edges so that sources coincide with the vertices.
slice.rotate_left(1);
}
}
}
/// Reverse the order of each polygon in this mesh. This is the consuming version of the
/// `reverse` method.
#[inline]
pub fn reversed(mut self) -> Self {
self.reverse();
self
}
/// Sort vertices by the given key values, and return the reulting order (permutation).
///
/// This function assumes we have at least one vertex.
pub fn sort_vertices_by_key<K, F>(&mut self, mut f: F) -> Vec<usize>
where
F: FnMut(usize) -> K,
K: Ord,
{
// Early exit.
if self.num_vertices() == 0 {
return Vec::new();
}
let num = self.attrib_size::<VertexIndex>();
debug_assert!(num > 0);
// Original vertex indices.
let mut order: Vec<usize> = (0..num).collect();
// Sort vertex indices by the given key.
order.sort_by_key(|k| f(*k));
// Now sort all mesh data according to the sorting given by order.
let $mesh_type {
ref mut vertex_positions,
ref mut indices,
ref mut vertex_attributes,
.. // face and face_{vertex,edge} attributes are unchanged
} = *self;
let mut seen = vec![false; vertex_positions.len()];
// Apply the order permutation to vertex_positions in place
apply_permutation_with_seen(&order, vertex_positions.as_mut_slice(), &mut seen);
// Apply permutation to each vertex attribute
for (_, attrib) in vertex_attributes.iter_mut() {
let mut data_slice = attrib.data_mut_slice();
// Clear seen
seen.iter_mut().for_each(|b| *b = false);
apply_permutation_with_seen(&order, &mut data_slice, &mut seen);
}
// Build a reverse mapping for convenience.
let mut new_indices = vec![0; order.len()];
for (new_idx, &old_idx) in order.iter().enumerate() {
new_indices[old_idx] = new_idx;
}
// Remap face vertices.
for face in indices.iter_mut() {
for vtx_idx in face.iter_mut() {
*vtx_idx = new_indices[*vtx_idx];
}
}
order
}
/// Fuses vertices with matching attribute value together.
///
/// If two or more vertices have the same value for the given attribute,
/// they are fused into one. The given function `join`s the positions
/// of vertices whose attribute value matches.
pub fn fuse_vertices_by_attrib<K, F>(&mut self, attrib_name: &str, join: F) -> Result<(), Error>
where K: Hash + Eq + Clone + 'static,
F: Fn(&[[T; 3]]) -> [T; 3]
{
let $mesh_type {
vertex_positions,
indices,
vertex_attributes,
// Other face attributes are unchanged.
..
} = self;
// Create a map from attrib value to vertex index.
let mut new_vertices: Vec<Vec<usize>> = Vec::new();
let mut vertex_map: HashMap<K, usize> = HashMap::new();
let attrib = vertex_attributes.get(attrib_name).ok_or(
crate::attrib::Error::DoesNotExist(attrib_name.to_string())
)?;
for (vtx_idx, attrib_value) in attrib.iter()?.enumerate() {
// TODO: Best replaced by raw_entry or entry_or_clone type call:
// https://github.com/rust-lang/rfcs/issues/1203
if let Some(new_idx) = vertex_map.get_mut(attrib_value) {
new_vertices[*new_idx].push(vtx_idx)
} else {
vertex_map.insert(attrib_value.clone(), new_vertices.len());
new_vertices.push(vec![vtx_idx]);
}
}
// Fuse vertex positions, and construct a mapping to new vertices.
let mut new_idx = vec![0; vertex_positions.len()];
let mut orig_idx = Vec::new();
let mut new_vertex_positions = Vec::new();
let mut pos_buffer = Vec::new();
for verts in new_vertices.iter() {
pos_buffer.clear();
pos_buffer.extend(verts.iter().map(|&i| vertex_positions[i]));
let fused = join(pos_buffer.as_slice());
for &i in verts.iter() {
new_idx[i] = new_vertex_positions.len();
}
new_vertex_positions.push(fused);
// Take first representative. This will not panic since every entry has at least
// one vertex, otherwise it wouldn't exist in vertex_map or new_vertices.
orig_idx.push(*verts.first().unwrap());
}
// Rewire faces.
for face in indices.iter_mut() {
for v in face.iter_mut() {
*v = new_idx[*v];
}
}
// Rewire vertex attributes.
for (_, attrib) in vertex_attributes.iter_mut() {
// Overwrite the current attribute with a pruned version.
*attrib = attrib.duplicate_with(|output, input| {
for v in orig_idx.iter().map(|&i| input.get(i)) {
output.push_cloned(v);
}
})
}
// Finally overwrite vertex positions with new ones.
*vertex_positions = IntrinsicAttribute::from(new_vertex_positions);
Ok(())
}
}
impl<T: Real> NumVertices for $mesh_type<T> {
fn num_vertices(&self) -> usize {
self.vertex_positions.len()
}
}
impl<T: Real> NumFaces for $mesh_type<T> {
fn num_faces(&self) -> usize {
self.indices.len()
}
}
impl<T: Real> FaceVertex for $mesh_type<T> {
#[inline]
fn vertex<FVI>(&self, fv_idx: FVI) -> VertexIndex
where
FVI: Copy + Into<FaceVertexIndex>,
{
let fv_idx = usize::from(fv_idx.into());
debug_assert!(fv_idx < self.num_face_vertices());
self.indices[fv_idx/$verts_per_face][fv_idx%$verts_per_face].into()
}
#[inline]
fn face_vertex<FI>(&self, fidx: FI, which: usize) -> Option<FaceVertexIndex>
where
FI: Copy + Into<FaceIndex>,
{
if which >= $verts_per_face {
None
} else {
let fidx = usize::from(fidx.into());
Some(($verts_per_face * fidx + which).into())
}
}
#[inline]
fn num_face_vertices(&self) -> usize {
self.indices.len() * $verts_per_face
}
#[inline]
fn num_vertices_at_face<FI>(&self, _: FI) -> usize
where
FI: Copy + Into<FaceIndex>,
{
$verts_per_face
}
}
impl<T: Real> FaceEdge for $mesh_type<T> {
#[inline]
fn edge<FEI>(&self, fe_idx: FEI) -> EdgeIndex
where
FEI: Copy + Into<FaceEdgeIndex>,
{
// Edges are assumed to be indexed the same as face vertices: the source of each
// edge is the face vertex with the same index.
let fe_idx = usize::from(fe_idx.into());
debug_assert!(fe_idx < self.num_face_vertices());
self.indices[fe_idx/$verts_per_face][fe_idx%$verts_per_face].into()
}
#[inline]
fn face_edge<FI>(&self, fidx: FI, which: usize) -> Option<FaceEdgeIndex>
where
FI: Copy + Into<FaceIndex>,
{
// Edges are assumed to be indexed the same as face vertices: the source of each
// edge is the face vertex with the same index.
if which >= $verts_per_face {
None
} else {
let fidx = usize::from(fidx.into());
Some(($verts_per_face * fidx + which).into())
}
}
#[inline]
fn num_face_edges(&self) -> usize {
self.indices.len() * $verts_per_face
}
#[inline]
fn num_edges_at_face<FI>(&self, _: FI) -> usize
where
FI: Copy + Into<FaceIndex>,
{
$verts_per_face
}
}
impl<T: Real> Default for $mesh_type<T> {
/// Produce an empty mesh. This is not particularly useful on its own, however it can be
/// used as a null case for various mesh algorithms.
fn default() -> Self {
$mesh_type::new(vec![], vec![])
}
}
};
}
#[derive(Clone, Debug, PartialEq, Attrib, Intrinsic)]
pub struct LineMesh<T: Real> {
/// Vertex positions.
#[intrinsic(VertexPositions)]
pub vertex_positions: IntrinsicAttribute<[T; 3], VertexIndex>,
/// Pairs of indices into `vertices` representing line segments.
pub indices: IntrinsicAttribute<[usize; 2], FaceIndex>,
/// Vertex attributes.
pub vertex_attributes: AttribDict<VertexIndex>,
/// Line segment attributes.
pub face_attributes: AttribDict<FaceIndex>,
/// Line segment vertex attributes.
pub face_vertex_attributes: AttribDict<FaceVertexIndex>,
/// Line segment edge attributes.
///
/// A line segment can be seen as having two directed edges.
pub face_edge_attributes: AttribDict<FaceEdgeIndex>,
/// Indirect attribute value cache
pub attribute_value_cache: AttribValueCache,
}
#[derive(Clone, Debug, PartialEq, Attrib, Intrinsic)]
pub struct TriMesh<T: Real> {
/// Vertex positions.
#[intrinsic(VertexPositions)]
pub vertex_positions: IntrinsicAttribute<[T; 3], VertexIndex>,
/// Triples of indices into `vertices` representing triangles.
pub indices: IntrinsicAttribute<[usize; 3], FaceIndex>,
/// Vertex attributes.
pub vertex_attributes: AttribDict<VertexIndex>,
/// Triangle attributes.
pub face_attributes: AttribDict<FaceIndex>,
/// Triangle vertex attributes.
pub face_vertex_attributes: AttribDict<FaceVertexIndex>,
/// Triangle edge attributes.
pub face_edge_attributes: AttribDict<FaceEdgeIndex>,
/// Indirect attribute value cache
pub attribute_value_cache: AttribValueCache,
}
#[derive(Clone, Debug, PartialEq, Attrib, Intrinsic)]
pub struct QuadMesh<T: Real> {
/// Vertex positions.
#[intrinsic(VertexPositions)]
pub vertex_positions: IntrinsicAttribute<[T; 3], VertexIndex>,
/// Quadruples of indices into `vertices` representing quadrilaterals.
pub indices: IntrinsicAttribute<[usize; 4], FaceIndex>,
/// Vertex attributes.
pub vertex_attributes: AttribDict<VertexIndex>,
/// Quad attributes.
pub face_attributes: AttribDict<FaceIndex>,
/// Quad vertex attributes.
pub face_vertex_attributes: AttribDict<FaceVertexIndex>,
/// Quad edge attributes.
pub face_edge_attributes: AttribDict<FaceEdgeIndex>,
/// Indirect attribute value cache
pub attribute_value_cache: AttribValueCache,
}
impl_uniform_surface_mesh!(LineMesh, 2);
impl_uniform_surface_mesh!(TriMesh, 3);
impl_uniform_surface_mesh!(QuadMesh, 4);
impl<T: Real> TriMesh<T> {
/// Triangle iterator.
///
/// ```
/// use meshx::mesh::TriMesh;
/// use meshx::prim::Triangle;
///
/// let verts = vec![[0.0, 0.0, 0.0], [0.0, 0.0, 1.0], [0.0, 1.0, 0.0]];
/// let mesh = TriMesh::new(verts.clone(), vec![[0, 1, 2]]);
/// let tri = Triangle::from_indexed_slice(&[0, 1, 2], verts.as_slice());
/// assert_eq!(Some(tri), mesh.tri_iter().next());
/// ```
#[inline]
pub fn tri_iter(&self) -> impl Iterator<Item = Triangle<T>> + '_ {
self.face_iter().map(move |tri| self.tri_from_indices(tri))
}
/// Get a tetrahedron primitive corresponding to the given vertex indices.
#[inline]
pub fn tri_from_indices(&self, indices: &[usize; 3]) -> Triangle<T> {
Triangle::from_indexed_slice(indices, self.vertex_positions.as_slice())
}
}
/// Convert a triangle mesh to a polygon mesh.
// TODO: Improve this algorithm with ear clipping:
// https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
//
// Ear Clipping Notes:
// 1. Since Polygons are embedded in 3D instead of 2D, we choose to ignore potential intersections
// of the ears with other ears. This can be resolved as a post process.
// This means that criteria for bein an ear is only the angle (no vertex inclusion test).
// 2. Polygons have an orientation. We use this (Right-hand-rule) orientation to determine whether
// a vertex is convex (<180 degrees) or reflex (>180 degrees).
//
// Ear Clipping Algorithm:
// ...TBD
impl<T: Real> From<PolyMesh<T>> for TriMesh<T> {
fn from(mesh: PolyMesh<T>) -> TriMesh<T> {
let mut tri_indices = Vec::with_capacity(mesh.num_faces());
let mut tri_face_attributes: AttribDict<FaceIndex> = AttribDict::new();
let mut tri_face_vertex_attributes: AttribDict<FaceVertexIndex> = AttribDict::new();
let mut tri_face_edge_attributes: AttribDict<FaceEdgeIndex> = AttribDict::new();
// A mapping back to vertices from the polymesh. This allows us to transfer face vertex
// attributes.
let mut poly_face_vert_map: Vec<usize> = Vec::with_capacity(mesh.num_face_vertices());
// Triangulate
for (face_idx, face) in mesh.face_iter().enumerate() {
if face.len() < 3 {
// Skipping line segments. These cannot be represented by a TriMesh without constructing degenerate triangles.
continue;
}
let mut idx_iter = face.iter();
let first_idx = idx_iter.next().unwrap();
let mut second_idx = idx_iter.next().unwrap();
let mut second = 1;
for idx in idx_iter {
tri_indices.push([*first_idx, *second_idx, *idx]);
poly_face_vert_map.push(mesh.face_vertex(face_idx, 0).unwrap().into());
poly_face_vert_map.push(mesh.face_vertex(face_idx, second).unwrap().into());
second += 1;
poly_face_vert_map.push(mesh.face_vertex(face_idx, second).unwrap().into());
second_idx = idx;
}
}
// Transfer face vertex attributes
for (name, attrib) in mesh.attrib_dict::<FaceVertexIndex>().iter() {
tri_face_vertex_attributes.insert(
name.to_string(),
attrib.duplicate_with(|new, old| {
for &poly_face_vtx_idx in poly_face_vert_map.iter() {
new.push_cloned(old.get(poly_face_vtx_idx));
}
}),
);
}
// Transfer face edge attributes
// We use the face vertex map here because edges have the same topology as face vertices.
for (name, attrib) in mesh.attrib_dict::<FaceEdgeIndex>().iter() {
tri_face_edge_attributes.insert(
name.to_string(),
attrib.duplicate_with(|new, old| {
for &poly_face_edge_idx in poly_face_vert_map.iter() {
new.push_cloned(old.get(poly_face_edge_idx));
}
}),
);
}
// Transfer face attributes
for (name, attrib) in mesh.attrib_dict::<FaceIndex>().iter() {
tri_face_attributes.insert(
name.to_string(),
attrib.duplicate_with(|new, old| {
// Copy the attribute for every triangle originating from this polygon.
for (face, elem) in mesh.face_iter().zip(old.iter()) {
for _ in 2..face.len() {
new.push_cloned(elem.reborrow()).unwrap();
}
}
}),
);
}
let PolyMesh {
vertex_positions,
vertex_attributes,
attribute_value_cache,
..
} = mesh;
TriMesh {
vertex_positions,
indices: IntrinsicAttribute::from_vec(tri_indices),
vertex_attributes,
face_attributes: tri_face_attributes,
face_vertex_attributes: tri_face_vertex_attributes,
face_edge_attributes: tri_face_edge_attributes,
attribute_value_cache,
}
}
}
impl<T: Real> From<PolyMesh<T>> for LineMesh<T> {
/// Convert a PolyMesh into a LineMesh. This is effectively a wireframe construction.
///
/// Note that this conversion does not merge any attributes, each face will generate its own edge.
/// This means that two neighbouring faces will generate two overlapping edges.
/// This is done to preserve all attribute data during the conversion, which means that some of it is duplicated.
// TODO: Add a specialized method on PolyMesh to generate a "slim" wireframe (with promoted attributes).
fn from(mesh: PolyMesh<T>) -> LineMesh<T> {
let mut indices = Vec::with_capacity(mesh.num_faces());
let mut face_attributes: AttribDict<FaceIndex> = AttribDict::new();
let mut face_vertex_attributes: AttribDict<FaceVertexIndex> = AttribDict::new();
let mut face_edge_attributes: AttribDict<FaceEdgeIndex> = AttribDict::new();
// A mapping back to vertices from the polymesh. This allows us to transfer face vertex
// attributes.
let mut poly_face_vert_map: Vec<usize> = Vec::with_capacity(mesh.num_face_vertices());
// Triangulate
for (face_idx, face) in mesh.face_iter().enumerate() {
if face.len() < 2 {
// Skipping single vertex polys. These cannot be represented by non-degenerate line segments
// and add nothing to the visuals.
continue;
}
let mut idx_iter = face.iter().enumerate().peekable();
// We know there are at least 2 vertices (checked above) so the following unwrap will not panic.
let &(_, &first_idx) = idx_iter.peek().unwrap();
while let Some((i, idx)) = idx_iter.next() {
if let Some((next_i, &next_idx)) = idx_iter.peek() {
indices.push([*idx, next_idx]);
poly_face_vert_map.push(mesh.face_vertex(face_idx, i).unwrap().into());
poly_face_vert_map.push(mesh.face_vertex(face_idx, *next_i).unwrap().into());
} else if face.len() > 2 {
// We're at the last vertex. Connect it to the first vertex, but only if the poly has > 2 verts.
indices.push([*idx, first_idx]);
poly_face_vert_map.push(mesh.face_vertex(face_idx, i).unwrap().into());
poly_face_vert_map.push(mesh.face_vertex(face_idx, 0).unwrap().into());
}
}
}
// Transfer face vertex attributes
for (name, attrib) in mesh.attrib_dict::<FaceVertexIndex>().iter() {
face_vertex_attributes.insert(
name.to_string(),
attrib.duplicate_with(|new, old| {
for &poly_face_vtx_idx in poly_face_vert_map.iter() {
new.push_cloned(old.get(poly_face_vtx_idx));
}
}),
);
}
// Transfer face edge attributes
// We use the face vertex map here because edges have the same topology as face vertices.
for (name, attrib) in mesh.attrib_dict::<FaceEdgeIndex>().iter() {
face_edge_attributes.insert(
name.to_string(),
attrib.duplicate_with(|new, old| {
for &poly_face_edge_idx in poly_face_vert_map.iter() {
new.push_cloned(old.get(poly_face_edge_idx));
}
}),
);
}
// Transfer face attributes
for (name, attrib) in mesh.attrib_dict::<FaceIndex>().iter() {
face_attributes.insert(
name.to_string(),
attrib.duplicate_with(|new, old| {
// Copy the attribute for every segment originating from this polygon.
for (face, elem) in mesh.face_iter().zip(old.iter()) {
if face.len() == 2 {
// A polygon with 2 vertices generates a single line segment.
new.push_cloned(elem.reborrow()).unwrap();
} else {
for _ in 0..face.len() {
new.push_cloned(elem.reborrow()).unwrap();
}
}
}
}),
);
}
let PolyMesh {
vertex_positions,
vertex_attributes,
attribute_value_cache,
..
} = mesh;
LineMesh {
vertex_positions,
indices: IntrinsicAttribute::from_vec(indices),
vertex_attributes,
face_attributes,
face_vertex_attributes,
face_edge_attributes,
attribute_value_cache,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::index::Index;
#[test]
fn mesh_sort() {
// Sort -> check for inequality -> sort to original -> check for equality.
let pts = vec![
[0.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[0.0, 1.0, 0.0],
[1.0, 1.0, 0.0],
[1.0, 1.0, 1.0],
];
let indices = vec![[0, 1, 2], [1, 3, 2], [0, 2, 4]];
let mut trimesh = TriMesh::new(pts, indices);
let orig_trimesh = trimesh.clone();
let values = [3, 2, 1, 4, 0];
trimesh.sort_vertices_by_key(|k| values[k]);
assert_ne!(trimesh, orig_trimesh);
let rev_values = [4, 2, 1, 0, 3];
trimesh.sort_vertices_by_key(|k| rev_values[k]);
assert_eq!(trimesh, orig_trimesh);
// Verify exact values.
trimesh
.insert_attrib_data::<usize, VertexIndex>("i", vec![0, 1, 2, 3, 4])
.unwrap();
trimesh.sort_vertices_by_key(|k| values[k]);
assert_eq!(
trimesh.vertex_positions(),
&[
[1.0, 1.0, 1.0],
[0.0, 1.0, 0.0],
[1.0, 0.0, 0.0],
[0.0, 0.0, 0.0],
[1.0, 1.0, 0.0],
]
);
// `rev_values` actually already corresponds to 0..=4 being sorted by `values`.
assert_eq!(
trimesh.attrib_as_slice::<usize, VertexIndex>("i").unwrap(),
&rev_values[..]
);
assert_eq!(
trimesh.indices.as_slice(),
&[[3, 2, 1], [2, 4, 1], [3, 1, 0]]
);
}
#[test]
fn two_triangles() {
let pts = vec![
[0.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[0.0, 1.0, 0.0],
[1.0, 1.0, 0.0],
];
let indices = vec![[0, 1, 2], [1, 3, 2]];
let trimesh = TriMesh::new(pts, indices);
assert_eq!(trimesh.num_vertices(), 4);
assert_eq!(trimesh.num_faces(), 2);
assert_eq!(trimesh.num_face_vertices(), 6);
assert_eq!(trimesh.num_face_edges(), 6);
assert_eq!(Index::from(trimesh.face_to_vertex(1, 1)), 3);
assert_eq!(Index::from(trimesh.face_to_vertex(0, 2)), 2);
assert_eq!(Index::from(trimesh.face_edge(1, 0)), 3);
let mut face_iter = trimesh.face_iter();
assert_eq!(face_iter.next(), Some(&[0usize, 1, 2]));
assert_eq!(face_iter.next(), Some(&[1usize, 3, 2]));
}
/// Test converting from a `PolyMesh` into a `TriMesh`, which is a non-trivial operation since
/// it involves trianguating polygons.
#[test]
fn from_polymesh() {
let points = vec![
[0.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[0.0, 1.0, 0.0],
[1.0, 1.0, 0.0],
[0.0, 0.0, 1.0],
[1.0, 0.0, 1.0],
];
let faces = vec![
3, 0, 1, 2, // first triangle
4, 0, 1, 5, 4, // quadrilateral
3, 1, 3, 2, // second triangle
];
let polymesh = crate::mesh::PolyMesh::new(points.clone(), &faces);
let trimesh = TriMesh::new(
points.clone(),
vec![[0, 1, 2], [0, 1, 5], [0, 5, 4], [1, 3, 2]],
);
assert_eq!(trimesh, TriMesh::from(polymesh));
}
/// Test converting from a `PolyMesh` into a `TriMesh` with attributes.
#[test]
fn trimesh_from_polymesh_with_attrib() -> Result<(), Error> {
let points = vec![
[0.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[0.0, 1.0, 0.0],
[1.0, 1.0, 0.0],
[0.0, 0.0, 1.0],
[1.0, 0.0, 1.0],
];
let faces = vec![
3, 0, 1, 2, // first triangle
4, 0, 1, 5, 4, // quadrilateral
3, 1, 3, 2, // second triangle
];
let mut polymesh = crate::mesh::PolyMesh::new(points.clone(), &faces);
polymesh.insert_attrib_data::<u64, VertexIndex>("v", vec![1, 2, 3, 4, 5, 6])?;
polymesh.insert_attrib_data::<u64, FaceIndex>("f", vec![1, 2, 3])?;
polymesh.insert_attrib_data::<u64, FaceVertexIndex>(
"vf",
vec![1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
)?;
polymesh
.insert_attrib_data::<u64, FaceEdgeIndex>("ve", vec![1, 2, 3, 4, 5, 6, 7, 8, 9, 10])?;
let mut trimesh = TriMesh::new(
points.clone(),
vec![[0, 1, 2], [0, 1, 5], [0, 5, 4], [1, 3, 2]],
);
trimesh.insert_attrib_data::<u64, VertexIndex>("v", vec![1, 2, 3, 4, 5, 6])?;
trimesh.insert_attrib_data::<u64, FaceIndex>("f", vec![1, 2, 2, 3])?;
trimesh.insert_attrib_data::<u64, FaceVertexIndex>(
"vf",
vec![1, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10],
)?;
trimesh.insert_attrib_data::<u64, FaceEdgeIndex>(
"ve",
vec![1, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10],
)?;
assert_eq!(trimesh, TriMesh::from(polymesh));
Ok(())
}
/// Test converting from a `PolyMesh` into a `LineMesh` with attributes.
#[test]
fn linemesh_from_polymesh_with_attrib() -> Result<(), Error> {
let points = vec![
[0.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[0.0, 1.0, 0.0],
[1.0, 1.0, 0.0],
[0.0, 0.0, 1.0],
[1.0, 0.0, 1.0],
];
let faces = vec![
3, 0, 1, 2, // first triangle
4, 0, 1, 5, 4, // quadrilateral
2, 1, 3, // line segment
];
let mut polymesh = crate::mesh::PolyMesh::new(points.clone(), &faces);
polymesh.insert_attrib_data::<u64, VertexIndex>("v", vec![1, 2, 3, 4, 5, 6])?;
polymesh.insert_attrib_data::<u64, FaceIndex>("f", vec![1, 2, 3])?;
polymesh
.insert_attrib_data::<u64, FaceVertexIndex>("vf", vec![1, 2, 3, 4, 5, 6, 7, 8, 9])?;
polymesh.insert_attrib_data::<u64, FaceEdgeIndex>("ve", vec![1, 2, 3, 4, 5, 6, 7, 8, 9])?;
let mut linemesh = LineMesh::new(
points.clone(),
vec![
[0, 1],
[1, 2],
[2, 0],
[0, 1],
[1, 5],
[5, 4],
[4, 0],
[1, 3],
],
);
linemesh.insert_attrib_data::<u64, VertexIndex>("v", vec![1, 2, 3, 4, 5, 6])?;
linemesh.insert_attrib_data::<u64, FaceIndex>("f", vec![1, 1, 1, 2, 2, 2, 2, 3])?;
linemesh.insert_attrib_data::<u64, FaceVertexIndex>(
"vf",
vec![1, 2, 2, 3, 3, 1, 4, 5, 5, 6, 6, 7, 7, 4, 8, 9],
)?;
linemesh.insert_attrib_data::<u64, FaceEdgeIndex>(
"ve",
vec![1, 2, 2, 3, 3, 1, 4, 5, 5, 6, 6, 7, 7, 4, 8, 9],
)?;
assert_eq!(linemesh, LineMesh::from(polymesh));
Ok(())
}
/// Test fusing vertices based on an attribute value.
#[test]
fn trimesh_fuse() -> Result<(), Error> {
let points = vec![
[0.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[0.0, 1.0, 0.0],
[1.0, 1.0, 0.0],
[0.0, 1.0, 0.0], // same as vertex at index 2
];
let faces = vec![
[0, 1, 2], // first triangle
[1, 3, 4], // second triangle
];
let mut trimesh = crate::mesh::TriMesh::new(points.clone(), faces.clone());
trimesh.insert_attrib_data::<u64, VertexIndex>("v", vec![1, 2, 3, 4, 5])?;
trimesh.insert_attrib_data::<u64, FaceIndex>("f", vec![1, 2])?;
trimesh.insert_attrib_data::<u64, FaceVertexIndex>("vf", vec![1, 2, 3, 4, 5, 6])?;
trimesh.insert_attrib_data::<u64, FaceEdgeIndex>("ve", vec![1, 2, 3, 4, 5, 6])?;
// Fuse the 3rd and last vertices.
trimesh.insert_attrib_data::<u64, VertexIndex>("fuse", vec![1, 2, 3, 4, 3])?;
trimesh.fuse_vertices_by_attrib::<u64, _>("fuse", |verts| {
verts.iter().fold([0.0; 3], |mut acc, pos| {
for i in 0..3 {
acc[i] += pos[i] / verts.len() as f64;
}
acc
})
})?;
// Construct expected mesh
let exp_points = points.into_iter().take(4).collect::<Vec<_>>();
let mut exp_faces = faces;
exp_faces[1][2] = 2; // Rewire as should be expected.
let mut exp_trimesh = crate::mesh::TriMesh::new(exp_points, exp_faces);
exp_trimesh.insert_attrib_data::<u64, VertexIndex>("v", vec![1, 2, 3, 4])?;
exp_trimesh.insert_attrib_data::<u64, FaceIndex>("f", vec![1, 2])?;
exp_trimesh.insert_attrib_data::<u64, FaceVertexIndex>("vf", vec![1, 2, 3, 4, 5, 6])?;
exp_trimesh.insert_attrib_data::<u64, FaceEdgeIndex>("ve", vec![1, 2, 3, 4, 5, 6])?;
// Fuse the 3rd and last vertices.
exp_trimesh.insert_attrib_data::<u64, VertexIndex>("fuse", vec![1, 2, 3, 4])?;
assert_eq!(trimesh, exp_trimesh);
Ok(())
}
}