Reduces the number of triangles in the mesh, attempting to preserve mesh
appearance as much as possible.
Reduces the number of triangles in the mesh, attempting to preserve mesh
appearance as much as possible.
Reduces the number of triangles in the mesh, sacrificing mesh appearance for simplification performance.
The algorithm doesn’t preserve mesh topology but is always able to reach target triangle count.
Reduces the number of triangles in the mesh, sacrificing mesh appearance for simplification performance.
The algorithm doesn’t preserve mesh topology but is always able to reach target triangle count.