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//! Based on [this guide](https://www.scratchapixel.com/lessons/procedural-generation-virtual-worlds/perlin-noise-part-2)

//! # Examples
//!
//! ```
//! use mesh_generation::mesh::PolyMesh;
//! use noise::{Perlin, Seedable};
//! 
//! let perlin = Perlin::new();
//! perlin.set_seed(1564863213);
//! let mut mesh = PolyMesh::new(Some(128), Some(128), Some(10), Some(10));
//! let width = 128;
//! let height = 128;
//! let noise_map = mesh::generate_noise_map(perlin, width, height, 128.0, 5);
//! mesh.displace_with_noise_map(noise_map, width, height);
//! mesh.calculate_normals();
//! mesh.export_to_obj("./poly_mesh.obj");
//! ```

mod mesh;
pub use crate::mesh::*;