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#![deny(missing_docs)] //! A library for creating retro computing platforms //! //! # Introduction //! `melon` is like a virtual 16bit CPU. When building a retro computing platform e.g. a gaming //! console or old computer architecture, `melon` takes care of handling basic parts like stack //! management, calls, memory management and exception handling. Its most common interface, the //! [System][system] trait makes it possible to not only implement the CPU into any platform but //! makes it also really easy to extend its functionality. //! //! The [Program][program] struct takes care of loading and saving programs written for an //! implementation of the `melon` backend. `melon` roms are gzipped msgpack files. //! //! [system]: trait.System.html //! [program]: struct.Program.html #[macro_use] extern crate failure; mod consts; mod debugger; mod instruction; mod program; mod system; pub mod typedef; mod vm; pub use crate::debugger::*; pub use crate::instruction::*; pub use crate::program::*; pub use crate::system::*; pub use crate::vm::*;