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use crate::{Actor, Context};
use anyhow::{anyhow, Error};
use async_trait::async_trait;
use futures::channel::oneshot;
pub(crate) struct Envelope<A: Actor> {
handler: Box<dyn Handler<A>>,
}
impl<A: Actor> Envelope<A> {
pub(crate) async fn handle(
&mut self,
actor: &mut A,
ctx: &mut Context<A>,
) -> Result<(), Error> {
self.handler.handle(actor, ctx).await
}
pub(crate) fn interaction<I>(input: I) -> (Self, oneshot::Receiver<Result<I::Output, Error>>)
where
A: InteractionHandler<I>,
I: Interaction,
{
let (tx, rx) = oneshot::channel();
let handler = InteractionHandlerImpl {
input: Some(input),
tx: Some(tx),
};
let this = Self {
handler: Box::new(handler),
};
(this, rx)
}
pub(crate) fn action<I>(input: I) -> Self
where
A: ActionHandler<I>,
I: Action,
{
let handler = ActionHandlerImpl { input: Some(input) };
Self {
handler: Box::new(handler),
}
}
}
#[async_trait]
trait Handler<A: Actor>: Send {
async fn handle(&mut self, actor: &mut A, _ctx: &mut Context<A>) -> Result<(), Error>;
}
pub trait Interaction: Send + 'static {
type Output: Send + 'static;
fn is_high_priority(&self) -> bool {
false
}
}
#[async_trait]
pub trait InteractionHandler<I: Interaction>: Actor {
async fn handle(&mut self, input: I, _ctx: &mut Context<Self>) -> Result<I::Output, Error>;
}
struct InteractionHandlerImpl<I, O> {
input: Option<I>,
tx: Option<oneshot::Sender<Result<O, Error>>>,
}
#[async_trait]
impl<A, I, O> Handler<A> for InteractionHandlerImpl<I, O>
where
A: Actor + InteractionHandler<I>,
I: Interaction<Output = O>,
O: Send + 'static,
{
async fn handle(&mut self, actor: &mut A, ctx: &mut Context<A>) -> Result<(), Error> {
let input = self
.input
.take()
.expect("interaction handler called twice (no msg)");
let response = actor.handle(input, ctx).await;
let tx = self
.tx
.take()
.expect("interaction handler called twice (no tx)");
tx.send(response)
.map_err(|_| anyhow!("can't send a response of interaction"))?;
Ok(())
}
}
pub trait Action: Send + 'static {
fn is_high_priority(&self) -> bool {
false
}
}
#[async_trait]
pub trait ActionHandler<I: Action>: Actor {
async fn handle(&mut self, input: I, _ctx: &mut Context<Self>) -> Result<(), Error>;
}
struct ActionHandlerImpl<I> {
input: Option<I>,
}
#[async_trait]
impl<A, I> Handler<A> for ActionHandlerImpl<I>
where
A: Actor + ActionHandler<I>,
I: Action,
{
async fn handle(&mut self, actor: &mut A, ctx: &mut Context<A>) -> Result<(), Error> {
let input = self.input.take().expect("action handler called twice");
actor.handle(input, ctx).await
}
}