pub fn reconnect_handle_reconnect_with_delay(
    reconnect_handle: RustOpaque<ReconnectHandle>,
    delay_ms: u32
) -> SyncReturn<DartOpaque>
Expand description

Tries to reconnect a Room after the provided delay in milliseconds.

If the Room is already reconnecting then new reconnection attempt won’t be performed. Instead, it will wait for the first reconnection attempt result and use it here.