[−][src]Struct mcts::SearchTree
You're not intended to use this class (use an MCTSManager
instead),
but you can use it if you want to manage the threads yourself.
Methods
impl<Spec: MCTS> SearchTree<Spec>
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pub fn new(
state: Spec::State,
manager: Spec,
tree_policy: Spec::TreePolicy,
eval: Spec::Eval,
table: Spec::TranspositionTable
) -> Self
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state: Spec::State,
manager: Spec,
tree_policy: Spec::TreePolicy,
eval: Spec::Eval,
table: Spec::TranspositionTable
) -> Self
pub fn reset(self) -> Self
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pub fn spec(&self) -> &Spec
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pub fn num_nodes(&self) -> usize
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pub fn playout(&self, tld: &mut ThreadData<Spec>) -> bool
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pub fn root_state(&self) -> &Spec::State
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pub fn root_node(&self) -> NodeHandle<Spec>
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pub fn principal_variation(&self, num_moves: usize) -> Vec<MoveInfoHandle<Spec>>
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pub fn diagnose(&self) -> String
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impl<Spec: MCTS> SearchTree<Spec> where
Move<Spec>: Debug,
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Move<Spec>: Debug,
pub fn debug_moves(&self)
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impl<Spec: MCTS> SearchTree<Spec> where
Move<Spec>: Display,
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Move<Spec>: Display,
pub fn display_moves(&self)
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Auto Trait Implementations
impl<Spec> Send for SearchTree<Spec> where
Spec: Send,
<Spec as MCTS>::Eval: Send,
<<Spec as MCTS>::State as GameState>::Move: Send,
<<Spec as MCTS>::TreePolicy as TreePolicy<Spec>>::MoveEvaluation: Send,
<Spec as MCTS>::NodeData: Send,
<Spec as MCTS>::State: Send,
<<Spec as MCTS>::Eval as Evaluator<Spec>>::StateEvaluation: Send,
<Spec as MCTS>::TranspositionTable: Send,
<Spec as MCTS>::TreePolicy: Send,
Spec: Send,
<Spec as MCTS>::Eval: Send,
<<Spec as MCTS>::State as GameState>::Move: Send,
<<Spec as MCTS>::TreePolicy as TreePolicy<Spec>>::MoveEvaluation: Send,
<Spec as MCTS>::NodeData: Send,
<Spec as MCTS>::State: Send,
<<Spec as MCTS>::Eval as Evaluator<Spec>>::StateEvaluation: Send,
<Spec as MCTS>::TranspositionTable: Send,
<Spec as MCTS>::TreePolicy: Send,
impl<Spec> Sync for SearchTree<Spec> where
<Spec as MCTS>::Eval: Sync,
<<Spec as MCTS>::State as GameState>::Move: Send + Sync,
<<Spec as MCTS>::TreePolicy as TreePolicy<Spec>>::MoveEvaluation: Send + Sync,
<Spec as MCTS>::NodeData: Send + Sync,
<Spec as MCTS>::State: Sync,
<<Spec as MCTS>::Eval as Evaluator<Spec>>::StateEvaluation: Send + Sync,
<Spec as MCTS>::TranspositionTable: Sync,
<Spec as MCTS>::TreePolicy: Sync,
<Spec as MCTS>::Eval: Sync,
<<Spec as MCTS>::State as GameState>::Move: Send + Sync,
<<Spec as MCTS>::TreePolicy as TreePolicy<Spec>>::MoveEvaluation: Send + Sync,
<Spec as MCTS>::NodeData: Send + Sync,
<Spec as MCTS>::State: Sync,
<<Spec as MCTS>::Eval as Evaluator<Spec>>::StateEvaluation: Send + Sync,
<Spec as MCTS>::TranspositionTable: Sync,
<Spec as MCTS>::TreePolicy: Sync,
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,