[][src]Struct mcts::NodeHandle

pub struct NodeHandle<'a, Spec: 'a + MCTS> { /* fields omitted */ }

Methods

impl<'a, Spec: MCTS> NodeHandle<'a, Spec>[src]

pub fn data(&self) -> &'a Spec::NodeData[src]

Important traits for Moves<'a, Spec>
pub fn moves(&self) -> Moves<Spec>[src]

pub fn into_raw(&self) -> *const ()[src]

pub unsafe fn from_raw(ptr: *const ()) -> Self[src]

Trait Implementations

impl<'a, Spec: Copy + 'a + MCTS> Copy for NodeHandle<'a, Spec>[src]

impl<'a, Spec: Clone + 'a + MCTS> Clone for NodeHandle<'a, Spec>[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

Auto Trait Implementations

impl<'a, Spec> Send for NodeHandle<'a, Spec> where
    <<Spec as MCTS>::State as GameState>::Move: Sync,
    <<Spec as MCTS>::TreePolicy as TreePolicy<Spec>>::MoveEvaluation: Sync,
    <Spec as MCTS>::NodeData: Sync,
    <<Spec as MCTS>::Eval as Evaluator<Spec>>::StateEvaluation: Sync

impl<'a, Spec> Sync for NodeHandle<'a, Spec> where
    <<Spec as MCTS>::State as GameState>::Move: Sync,
    <<Spec as MCTS>::TreePolicy as TreePolicy<Spec>>::MoveEvaluation: Sync,
    <Spec as MCTS>::NodeData: Sync,
    <<Spec as MCTS>::Eval as Evaluator<Spec>>::StateEvaluation: Sync

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]