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use std::f64;
use i_bound::BoundType;
use i_bound::IBound;
use i_shape::ShapeType;
#[derive(Debug, Clone)]
pub struct BoundSphere {
}
impl BoundSphere {
pub fn init(_shape_type: ShapeType, _vals: &[f64]) -> BoundSphere {
BoundSphere {}
}
}
impl IBound for BoundSphere {
fn get_type(&self) -> BoundType {
BoundType::Sphere
}
fn intersect(&self, _other: &dyn IBound) -> bool {
unimplemented!();
}
fn get_shortest_separation(&self, _other: &dyn IBound) -> f64 {
unimplemented!();
}
fn get_bound_data(&self) -> [f64; 32] {
unimplemented!();
}
fn get_union(&mut self, _bounds: &[&dyn IBound]) {
unimplemented!();
}
fn get_centroid(&self) -> [f64; 3] {
unimplemented!();
}
}
impl Default for BoundSphere {
fn default() -> BoundSphere {
unimplemented!();
}
}