Function mat4::rotate[][src]

pub fn rotate<'out, T>(
    out: &'out mut [T; 16],
    a: &[T; 16],
    x: &T,
    y: &T,
    z: &T
) -> &'out mut [T; 16] where
    T: Clone + Float + Add<T, Output = T> + Sub<T, Output = T>,
    &'a T: Mul<&'b T, Output = T>,