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// Copyright 2020 the Xilem Authors and the Druid Authors
// SPDX-License-Identifier: Apache-2.0
//! Tools and infrastructure for testing widgets.
use std::num::NonZeroUsize;
use image::io::Reader as ImageReader;
use image::{Rgba, RgbaImage};
use vello::util::RenderContext;
use vello::{block_on_wgpu, RendererOptions};
use wgpu::{
BufferDescriptor, BufferUsages, CommandEncoderDescriptor, Extent3d, ImageCopyBuffer,
TextureDescriptor, TextureFormat, TextureUsages,
};
use winit::dpi::{LogicalPosition, PhysicalPosition, PhysicalSize};
use winit::event::{Ime, MouseButton};
use super::screenshots::get_image_diff;
use super::snapshot_utils::get_cargo_workspace;
use crate::action::Action;
use crate::event::{PointerEvent, PointerState, TextEvent, WindowEvent};
use crate::event_loop_runner::try_init_tracing;
use crate::render_root::{RenderRoot, RenderRootSignal, WindowSizePolicy};
use crate::widget::{WidgetMut, WidgetRef};
use crate::{Color, Handled, Point, Size, Vec2, Widget, WidgetId};
// TODO - Get shorter names
// TODO - Make them associated consts
/// Default canvas size for tests.
pub const HARNESS_DEFAULT_SIZE: Size = Size::new(400., 400.);
/// Default background color for tests.
pub const HARNESS_DEFAULT_BACKGROUND_COLOR: Color = Color::rgb8(0x29, 0x29, 0x29);
/// A safe headless environment to test widgets in.
///
/// `TestHarness` is a type that simulates an [`AppRoot`](crate::AppRoot)
/// with a single window.
///
/// ## Workflow
///
/// One of the main goals of masonry is to provide primitives that allow application
/// developers to test their app in a convenient and intuitive way. The basic testing
/// workflow is as follows:
///
/// - Create a harness with some widget.
/// - Send events to the widget as if you were a user interacting with a window.
/// (Lifecycle and layout passes are handled automatically.)
/// - Check that the state of the widget graph matches what you expect.
///
/// You can do that last part in a few different ways. You can get a [`WidgetRef`] to
/// a specific widget through methods like [`try_get_widget`](Self::try_get_widget). [`WidgetRef`] implements
/// `Debug`, so you can check the state of an entire tree with something like the `insta`
/// crate.
///
/// You can also render the widget tree directly with the [`render`](Self::render) method. Masonry also
/// provides the [`assert_render_snapshot`] macro, which performs snapshot testing on the
/// rendered widget tree automatically.
///
/// ## Fidelity
///
/// `TestHarness` tries to act like the normal masonry environment. For instance, it will dispatch every `Command` sent during event handling, handle lifecycle methods, etc.
///
/// The passage of time is simulated with the [`move_timers_forward`](Self::move_timers_forward) methods. **(TODO -
/// Doesn't move animations forward.)**
///
/// **(TODO - ExtEvents aren't handled.)**
///
/// **(TODO - Painting invalidation might not be accurate.)**
///
/// One minor difference is that layout is always calculated after every event, whereas
/// in normal execution it is only calculated before paint. This might be create subtle
/// differences in cases where timers are programmed to fire at the same time: in normal
/// execution, they'll execute back-to-back; in the harness, they'll be separated with
/// layout calls.
///
/// Also, paint only happens when the user explicitly calls rendering methods, whereas in
/// a normal applications you could reasonably expect multiple paint calls between eg any
/// two clicks.
///
/// ## Example
///
/// ```
/// use insta::assert_debug_snapshot;
///
/// use masonry::widget::Button;
/// use masonry::Action;
/// use masonry::assert_render_snapshot;
/// use masonry::testing::widget_ids;
/// use masonry::testing::TestHarness;
/// use masonry::testing::TestWidgetExt;
/// use masonry::theme::PRIMARY_LIGHT;
///
/// # /*
/// #[test]
/// # */
/// fn simple_button() {
/// let [button_id] = widget_ids();
/// let widget = Button::new("Hello").with_id(button_id);
///
/// let mut harness = TestHarness::create(widget);
///
/// # if false {
/// assert_debug_snapshot!(harness.root_widget());
/// assert_render_snapshot!(harness, "hello");
/// # }
///
/// assert_eq!(harness.pop_action(), None);
///
/// harness.mouse_click_on(button_id);
/// assert_eq!(
/// harness.pop_action(),
/// Some((Action::ButtonPressed, button_id))
/// );
/// }
///
/// # simple_button();
/// ```
pub struct TestHarness {
render_root: RenderRoot,
mouse_state: PointerState,
window_size: PhysicalSize<u32>,
background_color: Color,
}
/// Assert a snapshot of a rendered frame of your app.
///
/// This macro takes a test harness and a name, renders the current state of the app,
/// and stores the render as a PNG next to the text, in a `./screenshots/` folder.
///
/// If a screenshot already exists, the rendered value is compared against this screenshot.
/// The assert passes if both are equal; otherwise, a diff file is created.
///
/// If a screenshot doesn't exist, the assert will fail; the new screenshot is stored as
/// `./screenshots/<test_name>.new.png`, and must be renamed before the assert will pass.
#[macro_export]
macro_rules! assert_render_snapshot {
($test_harness:expr, $name:expr) => {
$test_harness.check_render_snapshot(
env!("CARGO_MANIFEST_DIR"),
file!(),
module_path!(),
$name,
)
};
}
impl TestHarness {
/// Builds harness with given root widget.
///
/// Window size will be [`HARNESS_DEFAULT_SIZE`].
/// Background color will be [`HARNESS_DEFAULT_BACKGROUND_COLOR`].
pub fn create(root_widget: impl Widget) -> Self {
Self::create_with(
root_widget,
HARNESS_DEFAULT_SIZE,
HARNESS_DEFAULT_BACKGROUND_COLOR,
)
}
// TODO - Remove
/// Builds harness with given root widget and window size.
pub fn create_with_size(root_widget: impl Widget, window_size: Size) -> Self {
Self::create_with(root_widget, window_size, HARNESS_DEFAULT_BACKGROUND_COLOR)
}
/// Builds harness with given root widget, canvas size and background color.
pub fn create_with(
root_widget: impl Widget,
window_size: Size,
background_color: Color,
) -> Self {
let mouse_state = PointerState::empty();
let window_size = PhysicalSize::new(window_size.width as _, window_size.height as _);
// If there is no default tracing subscriber, we set our own. If one has
// already been set, we get an error which we swallow.
// Having a default subscriber is helpful for tests; swallowing errors means
// we don't panic if the user has already set one, or a test creates multiple
// harnesses.
let _ = try_init_tracing();
let mut harness = TestHarness {
render_root: RenderRoot::new(root_widget, WindowSizePolicy::User, 1.0),
mouse_state,
window_size,
background_color,
};
harness.process_window_event(WindowEvent::Resize(window_size));
harness
}
// FIXME - The docs for these three functions are copy-pasted. Rewrite them.
/// Send an event to the widget.
///
/// If this event triggers lifecycle events, they will also be dispatched,
/// as will any resulting commands. Commands created as a result of this event
/// will also be dispatched.
pub fn process_window_event(&mut self, event: WindowEvent) -> Handled {
let handled = self.render_root.handle_window_event(event);
self.process_state_after_event();
handled
}
/// Send an event to the widget.
///
/// If this event triggers lifecycle events, they will also be dispatched,
/// as will any resulting commands. Commands created as a result of this event
/// will also be dispatched.
pub fn process_pointer_event(&mut self, event: PointerEvent) -> Handled {
let handled = self.render_root.handle_pointer_event(event);
self.process_state_after_event();
handled
}
/// Send an event to the widget.
///
/// If this event triggers lifecycle events, they will also be dispatched,
/// as will any resulting commands. Commands created as a result of this event
/// will also be dispatched.
pub fn process_text_event(&mut self, event: TextEvent) -> Handled {
let handled = self.render_root.handle_text_event(event);
self.process_state_after_event();
handled
}
fn process_state_after_event(&mut self) {
if self.root_widget().state().needs_layout {
self.render_root.root_layout();
}
}
// TODO - We add way too many dependencies in this code
// TODO - Should be async?
/// Create a bitmap (an array of pixels), paint the window and return the bitmap as an 8-bits-per-channel RGB image.
pub fn render(&mut self) -> RgbaImage {
let (scene, _tree_update) = self.render_root.redraw();
if std::env::var("SKIP_RENDER_TESTS").is_ok_and(|it| !it.is_empty()) {
return RgbaImage::from_pixel(1, 1, Rgba([255, 255, 255, 255]));
}
let mut context =
RenderContext::new().expect("Got non-Send/Sync error from creating render context");
let device_id =
pollster::block_on(context.device(None)).expect("No compatible device found");
let device_handle = &mut context.devices[device_id];
let device = &device_handle.device;
let queue = &device_handle.queue;
let mut renderer = vello::Renderer::new(
device,
RendererOptions {
surface_format: None,
// TODO - Examine this value
use_cpu: true,
num_init_threads: NonZeroUsize::new(1),
// TODO - Examine this value
antialiasing_support: vello::AaSupport::area_only(),
},
)
.expect("Got non-Send/Sync error from creating renderer");
// TODO - fix window_size
let (width, height) = (self.window_size.width, self.window_size.height);
let render_params = vello::RenderParams {
// TODO - Parameterize
base_color: self.background_color,
width,
height,
antialiasing_method: vello::AaConfig::Area,
};
let size = Extent3d {
width,
height,
depth_or_array_layers: 1,
};
let target = device.create_texture(&TextureDescriptor {
label: Some("Target texture"),
size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: TextureFormat::Rgba8Unorm,
usage: TextureUsages::STORAGE_BINDING | TextureUsages::COPY_SRC,
view_formats: &[],
});
let view = target.create_view(&wgpu::TextureViewDescriptor::default());
renderer
.render_to_texture(device, queue, &scene, &view, &render_params)
.expect("Got non-Send/Sync error from rendering");
let padded_byte_width = (width * 4).next_multiple_of(256);
let buffer_size = padded_byte_width as u64 * height as u64;
let buffer = device.create_buffer(&BufferDescriptor {
label: Some("val"),
size: buffer_size,
usage: BufferUsages::MAP_READ | BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let mut encoder = device.create_command_encoder(&CommandEncoderDescriptor {
label: Some("Copy out buffer"),
});
encoder.copy_texture_to_buffer(
target.as_image_copy(),
ImageCopyBuffer {
buffer: &buffer,
layout: wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: Some(padded_byte_width),
rows_per_image: None,
},
},
size,
);
queue.submit([encoder.finish()]);
let buf_slice = buffer.slice(..);
let (sender, receiver) = futures_intrusive::channel::shared::oneshot_channel();
buf_slice.map_async(wgpu::MapMode::Read, move |v| sender.send(v).unwrap());
let recv_result = block_on_wgpu(device, receiver.receive()).expect("channel was closed");
recv_result.expect("failed to map buffer");
let data = buf_slice.get_mapped_range();
let mut result_unpadded =
Vec::<u8>::with_capacity((width * height * 4).try_into().unwrap());
for row in 0..height {
let start = (row * padded_byte_width).try_into().unwrap();
result_unpadded.extend(&data[start..start + (width * 4) as usize]);
}
RgbaImage::from_vec(width, height, result_unpadded).expect("failed to create image")
}
// --- Event helpers ---
/// Move an internal mouse state, and send a MouseMove event to the window.
pub fn mouse_move(&mut self, pos: impl Into<Point>) {
// FIXME - Account for scaling
let pos = pos.into();
let pos = PhysicalPosition::new(pos.x, pos.y);
self.mouse_state.physical_position = dbg!(pos);
// TODO: may want to support testing with non-unity scale factors.
let scale_factor = 1.0;
self.mouse_state.position = pos.to_logical(scale_factor);
self.process_pointer_event(PointerEvent::PointerMove(self.mouse_state.clone()));
}
/// Send a MouseDown event to the window.
pub fn mouse_button_press(&mut self, button: MouseButton) {
self.mouse_state.buttons.insert(button);
self.process_pointer_event(PointerEvent::PointerDown(button, self.mouse_state.clone()));
}
/// Send a MouseUp event to the window.
pub fn mouse_button_release(&mut self, button: MouseButton) {
self.mouse_state.buttons.remove(&button);
self.process_pointer_event(PointerEvent::PointerUp(button, self.mouse_state.clone()));
}
/// Send a Wheel event to the window
pub fn mouse_wheel(&mut self, wheel_delta: Vec2) {
let pixel_delta = LogicalPosition::new(wheel_delta.x, wheel_delta.y);
self.process_pointer_event(PointerEvent::MouseWheel(
pixel_delta,
self.mouse_state.clone(),
));
}
/// Send events that lead to a given widget being clicked.
///
/// Combines [`mouse_move`](Self::mouse_move), [`mouse_button_press`](Self::mouse_button_press), and [`mouse_button_release`](Self::mouse_button_release).
pub fn mouse_click_on(&mut self, id: WidgetId) {
let widget_rect = self.get_widget(id).state().window_layout_rect();
let widget_center = widget_rect.center();
self.mouse_move(widget_center);
self.mouse_button_press(MouseButton::Left);
self.mouse_button_release(MouseButton::Left);
}
/// Use [`mouse_move`](Self::mouse_move) to set the internal mouse pos to the center of the given widget.
pub fn mouse_move_to(&mut self, id: WidgetId) {
// FIXME - handle case where the widget isn't visible
// FIXME - assert that the widget correctly receives the event otherwise?
let widget_rect = self.get_widget(id).state().window_layout_rect();
let widget_center = widget_rect.center();
self.mouse_move(widget_center);
}
// TODO - Handle complicated IME
// TODO - Mock Winit keyboard events
pub fn keyboard_type_chars(&mut self, text: &str) {
// For each character
for c in text.split("").filter(|s| !s.is_empty()) {
let event = TextEvent::Ime(Ime::Commit(c.to_string()));
self.render_root.handle_text_event(event);
}
self.process_state_after_event();
}
#[cfg(FALSE)]
/// Simulate the passage of time.
///
/// If you create any timer in a widget, this method is the only way to trigger
/// them in unit tests. The testing model assumes that everything else executes
/// instantly, and timers are never triggered "spontaneously".
///
/// **(TODO - Doesn't move animations forward.)**
pub fn move_timers_forward(&mut self, duration: Duration) {
// TODO - handle animations
let tokens = self
.mock_app
.window
.mock_timer_queue
.as_mut()
.unwrap()
.move_forward(duration);
for token in tokens {
self.process_event(Event::Timer(token));
}
}
// --- Getters ---
/// Return the root widget.
pub fn root_widget(&self) -> WidgetRef<'_, dyn Widget> {
self.render_root.root.as_dyn()
}
/// Return the widget with the given id.
///
/// ## Panics
///
/// Panics if no Widget with this id can be found.
pub fn get_widget(&self, id: WidgetId) -> WidgetRef<'_, dyn Widget> {
self.root_widget()
.find_widget_by_id(id)
.expect("could not find widget")
}
/// Try to return the widget with the given id.
pub fn try_get_widget(&self, id: WidgetId) -> Option<WidgetRef<'_, dyn Widget>> {
self.root_widget().find_widget_by_id(id)
}
// TODO - link to focus documentation.
/// Return the widget that receives keyboard events.
pub fn focused_widget(&self) -> Option<WidgetRef<'_, dyn Widget>> {
self.root_widget()
.find_widget_by_id(self.render_root.state.focused_widget?)
}
/// Call the provided visitor on every widget in the widget tree.
pub fn inspect_widgets(&mut self, f: impl Fn(WidgetRef<'_, dyn Widget>) + 'static) {
fn inspect(
widget: WidgetRef<'_, dyn Widget>,
f: &(impl Fn(WidgetRef<'_, dyn Widget>) + 'static),
) {
f(widget);
for child in widget.deref().children() {
inspect(child, f);
}
}
inspect(self.root_widget(), &f);
}
/// Get a [`WidgetMut`] to the root widget.
///
/// Because of how `WidgetMut` works, it can only be passed to a user-provided callback.
pub fn edit_root_widget<R>(
&mut self,
f: impl FnOnce(WidgetMut<'_, Box<dyn Widget>>) -> R,
) -> R {
let res = self.render_root.edit_root_widget(f);
self.process_state_after_event();
res
}
/// Pop next action from the queue
///
/// Note: Actions are still a WIP feature.
pub fn pop_action(&mut self) -> Option<(Action, WidgetId)> {
let signal = self
.render_root
.pop_signal_matching(|signal| matches!(signal, RenderRootSignal::Action(..)));
match signal {
Some(RenderRootSignal::Action(action, id)) => Some((action, id)),
Some(_) => unreachable!(),
_ => None,
}
}
// --- Screenshots ---
/// Method used by [`assert_render_snapshot`]. Use the macro instead.
///
/// Renders the current Widget tree to a pixmap, and compares the pixmap against the
/// snapshot stored in `./screenshots/module_path__test_name.png`.
///
/// * **manifest_dir:** directory where `Cargo.toml` can be found.
/// * **test_file_path:** file path the current test is in.
/// * **test_module_path:** import path of the module the current test is in.
/// * **test_name:** arbitrary name; second argument of assert_render_snapshot.
pub fn check_render_snapshot(
&mut self,
manifest_dir: &str,
test_file_path: &str,
test_module_path: &str,
test_name: &str,
) {
if option_env!("SKIP_RENDER_SNAPSHOTS").is_some() {
// FIXME - This is a terrible, awful hack.
// We need a way to skip render snapshots on CI and locally
// until we can make sure the snapshots render the same on
// different platforms.
// We still redraw to get some coverage in the paint code.
let _ = self.render_root.redraw();
return;
}
let new_image = self.render();
let workspace_path = get_cargo_workspace(manifest_dir);
let test_file_path_abs = workspace_path.join(test_file_path);
let folder_path = test_file_path_abs.parent().unwrap();
let screenshots_folder = folder_path.join("screenshots");
std::fs::create_dir_all(&screenshots_folder).unwrap();
let module_str = test_module_path.replace("::", "__");
let reference_path = screenshots_folder.join(format!("{module_str}__{test_name}.png"));
let new_path = screenshots_folder.join(format!("{module_str}__{test_name}.new.png"));
let diff_path = screenshots_folder.join(format!("{module_str}__{test_name}.diff.png"));
if let Ok(reference_file) = ImageReader::open(reference_path) {
let ref_image = reference_file.decode().unwrap().to_rgba8();
if let Some(diff_image) = get_image_diff(&ref_image, &new_image) {
// Remove '<test_name>.new.png' '<test_name>.diff.png' files if they exist
let _ = std::fs::remove_file(&new_path);
let _ = std::fs::remove_file(&diff_path);
new_image.save(&new_path).unwrap();
diff_image.save(&diff_path).unwrap();
panic!("Images are different");
}
} else {
// Remove '<test_name>.new.png' file if it exists
let _ = std::fs::remove_file(&new_path);
new_image.save(&new_path).unwrap();
panic!("No reference file");
}
}
// --- Debug logger ---
// ex: harness.write_debug_logs("test_log.json");
#[allow(missing_docs)]
pub fn write_debug_logs(&mut self, path: &str) {
self.render_root.state.debug_logger.write_to_file(path);
}
}