1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700
// Copyright 2020 the Xilem Authors and the Druid Authors
// SPDX-License-Identifier: Apache-2.0
//! The context types that are passed into various widget methods.
use std::any::Any;
use std::time::Duration;
use accesskit::{NodeBuilder, TreeUpdate};
use parley::FontContext;
use tracing::{trace, warn};
use winit::dpi::LogicalPosition;
use winit::window::CursorIcon;
use crate::action::Action;
use crate::promise::PromiseToken;
use crate::render_root::{RenderRootSignal, RenderRootState};
use crate::text_helpers::{ImeChangeSignal, TextFieldRegistration};
use crate::widget::{CursorChange, WidgetMut, WidgetState};
use crate::{Insets, Point, Rect, Size, Widget, WidgetId, WidgetPod};
/// A macro for implementing methods on multiple contexts.
///
/// There are a lot of methods defined on multiple contexts; this lets us only
/// have to write them out once.
macro_rules! impl_context_method {
($ty:ty, { $($method:item)+ } ) => {
impl $ty { $($method)+ }
};
( $ty:ty, $($more:ty),+, { $($method:item)+ } ) => {
impl_context_method!($ty, { $($method)+ });
impl_context_method!($($more),+, { $($method)+ });
};
}
/// A context provided inside of [`WidgetMut`].
///
/// When you declare a mutable reference type for your widget, methods of this type
/// will have access to a `WidgetCtx`. If that method mutates the widget in a way that
/// requires a later pass (for instance, if your widget has a `set_color` method),
/// you will need to signal that change in the pass (eg `request_paint`).
///
// TODO add tutorial - See issue #5
pub struct WidgetCtx<'a> {
pub(crate) global_state: &'a mut RenderRootState,
pub(crate) parent_widget_state: &'a mut WidgetState,
pub(crate) widget_state: &'a mut WidgetState,
}
/// A context provided to event handling methods of widgets.
///
/// Widgets should call [`request_paint`](Self::request_paint) whenever an event causes a change
/// in the widget's appearance, to schedule a repaint.
pub struct EventCtx<'a> {
pub(crate) global_state: &'a mut RenderRootState,
pub(crate) widget_state: &'a mut WidgetState,
pub(crate) is_handled: bool,
pub(crate) request_pan_to_child: Option<Rect>,
}
/// A context provided to the [`lifecycle`] method on widgets.
///
/// [`lifecycle`]: trait.Widget.html#tymethod.lifecycle
pub struct LifeCycleCtx<'a> {
pub(crate) global_state: &'a mut RenderRootState,
pub(crate) widget_state: &'a mut WidgetState,
}
/// A context provided to layout handling methods of widgets.
///
/// As of now, the main service provided is access to a factory for
/// creating text layout objects, which are likely to be useful
/// during widget layout.
pub struct LayoutCtx<'a> {
pub(crate) global_state: &'a mut RenderRootState,
pub(crate) widget_state: &'a mut WidgetState,
pub(crate) mouse_pos: Option<Point>,
}
/// A context passed to paint methods of widgets.
pub struct PaintCtx<'a> {
pub(crate) global_state: &'a mut RenderRootState,
pub(crate) widget_state: &'a WidgetState,
/// The approximate depth in the tree at the time of painting.
pub(crate) depth: u32,
pub(crate) debug_paint: bool,
pub(crate) debug_widget: bool,
}
pub struct AccessCtx<'a> {
pub(crate) global_state: &'a mut RenderRootState,
pub(crate) widget_state: &'a WidgetState,
pub(crate) tree_update: &'a mut TreeUpdate,
pub(crate) current_node: NodeBuilder,
pub(crate) rebuild_all: bool,
pub(crate) scale_factor: f64,
}
pub struct WorkerCtx<'a> {
// TODO
#[allow(dead_code)]
pub(crate) global_state: &'a mut RenderRootState,
}
pub struct WorkerFn(pub Box<dyn FnOnce(WorkerCtx) + Send + 'static>);
impl_context_method!(
WidgetCtx<'_>,
EventCtx<'_>,
LifeCycleCtx<'_>,
PaintCtx<'_>,
LayoutCtx<'_>,
AccessCtx<'_>,
{
/// get the `WidgetId` of the current widget.
pub fn widget_id(&self) -> WidgetId {
self.widget_state.id
}
/// Skip iterating over the given child.
///
/// Normally, container widgets are supposed to iterate over each of their
/// child widgets in their methods. By default, the framework treats not
/// doing so as a mistake, and panics if debug assertions are on.
///
/// This tells the framework that a child was deliberately skipped.
// TODO - see event flow tutorial - See issue #5
pub fn skip_child(&self, child: &mut WidgetPod<impl Widget>) {
child.mark_as_visited();
}
}
);
// methods on everyone but layoutctx
impl_context_method!(
WidgetCtx<'_>,
EventCtx<'_>,
LifeCycleCtx<'_>,
PaintCtx<'_>,
{
/// The layout size.
///
/// This is the layout size as ultimately determined by the parent
/// container, on the previous layout pass.
///
/// Generally it will be the same as the size returned by the child widget's
/// [`layout`] method.
///
/// [`layout`]: trait.Widget.html#tymethod.layout
pub fn size(&self) -> Size {
self.widget_state.size()
}
/// The origin of the widget in window coordinates, relative to the top left corner of the
/// content area.
pub fn window_origin(&self) -> Point {
self.widget_state.window_origin()
}
/// Convert a point from the widget's coordinate space to the window's.
///
/// The returned point is relative to the content area; it excludes window chrome.
pub fn to_window(&self, widget_point: Point) -> Point {
self.window_origin() + widget_point.to_vec2()
}
/// The "hot" (aka hover) status of a widget.
///
/// A widget is "hot" when the mouse is hovered over it. Widgets will
/// often change their appearance as a visual indication that they
/// will respond to mouse interaction.
///
/// The hot status is computed from the widget's layout rect. In a
/// container hierarchy, all widgets with layout rects containing the
/// mouse position have hot status.
///
/// Discussion: there is currently some confusion about whether a
/// widget can be considered hot when some other widget is active (for
/// example, when clicking to one widget and dragging to the next).
/// The documentation should clearly state the resolution.
pub fn is_hot(&self) -> bool {
self.widget_state.is_hot
}
/// The active status of a widget.
///
/// Active status generally corresponds to a mouse button down. Widgets
/// with behavior similar to a button will call [`set_active`](EventCtx::set_active) on mouse
/// down and then up.
///
/// When a widget is active, it gets mouse events even when the mouse
/// is dragged away.
pub fn is_active(&self) -> bool {
self.widget_state.is_active
}
/// The focus status of a widget.
///
/// Returns `true` if this specific widget is focused.
/// To check if any descendants are focused use [`has_focus`].
///
/// Focus means that the widget receives keyboard events.
///
/// A widget can request focus using the [`request_focus`] method.
/// It's also possible to register for automatic focus via [`register_for_focus`].
///
/// If a widget gains or loses focus it will get a [`LifeCycle::FocusChanged`] event.
///
/// Only one widget at a time is focused. However due to the way events are routed,
/// all ancestors of that widget will also receive keyboard events.
///
/// [`request_focus`]: struct.EventCtx.html#method.request_focus
/// [`register_for_focus`]: struct.LifeCycleCtx.html#method.register_for_focus
/// [`LifeCycle::FocusChanged`]: enum.LifeCycle.html#variant.FocusChanged
/// [`has_focus`]: #method.has_focus
pub fn is_focused(&self) -> bool {
self.global_state.focused_widget == Some(self.widget_id())
}
/// The (tree) focus status of a widget.
///
/// Returns `true` if either this specific widget or any one of its descendants is focused.
/// To check if only this specific widget is focused use [`is_focused`](Self::is_focused).
pub fn has_focus(&self) -> bool {
self.widget_state.has_focus
}
/// The disabled state of a widget.
///
/// Returns `true` if this widget or any of its ancestors is explicitly disabled.
/// To make this widget explicitly disabled use [`set_disabled`].
///
/// Disabled means that this widget should not change the state of the application. What
/// that means is not entirely clear but in any it should not change its data. Therefore
/// others can use this as a safety mechanism to prevent the application from entering an
/// illegal state.
/// For an example the decrease button of a counter of type `usize` should be disabled if the
/// value is `0`.
///
/// [`set_disabled`]: EventCtx::set_disabled
pub fn is_disabled(&self) -> bool {
self.widget_state.is_disabled()
}
/// Check is widget is stashed.
///
/// **Note:** Stashed widgets are a WIP feature
// FIXME - take stashed parents into account
pub fn is_stashed(&self) -> bool {
self.widget_state.is_stashed
}
}
);
impl_context_method!(EventCtx<'_>, {
/// Set the cursor icon.
///
/// This setting will be retained until [`clear_cursor`] is called, but it will only take
/// effect when this widget is either [`hot`] or [`active`]. If a child widget also sets a
/// cursor, the child widget's cursor will take precedence. (If that isn't what you want, use
/// [`override_cursor`] instead.)
///
/// [`clear_cursor`]: EventCtx::clear_cursor
/// [`override_cursor`]: EventCtx::override_cursor
/// [`hot`]: EventCtx::is_hot
/// [`active`]: EventCtx::is_active
pub fn set_cursor(&mut self, cursor: &CursorIcon) {
trace!("set_cursor {:?}", cursor);
self.widget_state.cursor_change = CursorChange::Set(*cursor);
}
/// Override the cursor icon.
///
/// This setting will be retained until [`clear_cursor`] is called, but it will only take
/// effect when this widget is either [`hot`] or [`active`]. This will override the cursor
/// preferences of a child widget. (If that isn't what you want, use [`set_cursor`] instead.)
///
/// [`clear_cursor`]: EventCtx::clear_cursor
/// [`set_cursor`]: EventCtx::override_cursor
/// [`hot`]: EventCtx::is_hot
/// [`active`]: EventCtx::is_active
pub fn override_cursor(&mut self, cursor: &CursorIcon) {
trace!("override_cursor {:?}", cursor);
self.widget_state.cursor_change = CursorChange::Override(*cursor);
}
/// Clear the cursor icon.
///
/// This undoes the effect of [`set_cursor`] and [`override_cursor`].
///
/// [`override_cursor`]: EventCtx::override_cursor
/// [`set_cursor`]: EventCtx::set_cursor
pub fn clear_cursor(&mut self) {
trace!("clear_cursor");
self.widget_state.cursor_change = CursorChange::Default;
}
});
impl<'a> WidgetCtx<'a> {
// FIXME - Assert that child's parent is self
/// Return a [`WidgetMut`] to a child widget.
pub fn get_mut<'c, Child: Widget>(
&'c mut self,
child: &'c mut WidgetPod<Child>,
) -> WidgetMut<'c, Child> {
let child_ctx = WidgetCtx {
global_state: self.global_state,
parent_widget_state: self.widget_state,
widget_state: &mut child.state,
};
WidgetMut {
ctx: child_ctx,
widget: &mut child.inner,
}
}
}
impl<'a> EventCtx<'a> {
/// Return a [`WidgetMut`] to a child widget.
// FIXME - Assert that child's parent is self
pub fn get_mut<'c, Child: Widget>(
&'c mut self,
child: &'c mut WidgetPod<Child>,
) -> WidgetMut<'c, Child> {
let child_ctx = WidgetCtx {
global_state: self.global_state,
parent_widget_state: self.widget_state,
widget_state: &mut child.state,
};
WidgetMut {
ctx: child_ctx,
widget: &mut child.inner,
}
}
}
impl<'a> LifeCycleCtx<'a> {
/// Return a [`WidgetMut`] to a child widget.
// FIXME - Assert that child's parent is self
pub fn get_mut<'c, Child: Widget>(
&'c mut self,
child: &'c mut WidgetPod<Child>,
) -> WidgetMut<'c, Child> {
let child_ctx = WidgetCtx {
global_state: self.global_state,
parent_widget_state: self.widget_state,
widget_state: &mut child.state,
};
WidgetMut {
ctx: child_ctx,
widget: &mut child.inner,
}
}
}
// methods on event and lifecycle
impl_context_method!(WidgetCtx<'_>, EventCtx<'_>, LifeCycleCtx<'_>, {
/// Request a [`paint`](crate::Widget::paint) pass.
pub fn request_paint(&mut self) {
trace!("request_paint");
self.widget_state.needs_paint = true;
}
/// Request a layout pass.
///
/// A Widget's [`layout`] method is always called when the widget tree
/// changes, or the window is resized.
///
/// If your widget would like to have layout called at any other time,
/// (such as if it would like to change the layout of children in
/// response to some event) it must call this method.
///
/// [`layout`]: crate::Widget::layout
pub fn request_layout(&mut self) {
trace!("request_layout");
self.widget_state.needs_layout = true;
}
pub fn request_accessibility_update(&mut self) {
trace!("request_accessibility_update");
self.widget_state.needs_accessibility_update = true;
self.widget_state.request_accessibility_update = true;
}
/// Request an animation frame.
pub fn request_anim_frame(&mut self) {
trace!("request_anim_frame");
self.widget_state.request_anim = true;
}
/// Indicate that your children have changed.
///
/// Widgets must call this method after adding a new child or removing a child.
pub fn children_changed(&mut self) {
trace!("children_changed");
self.widget_state.children_changed = true;
self.widget_state.update_focus_chain = true;
self.request_layout();
}
/// Set the disabled state for this widget.
///
/// Setting this to `false` does not mean a widget is not still disabled; for instance it may
/// still be disabled by an ancestor. See [`is_disabled`] for more information.
///
/// Calling this method during [`LifeCycle::DisabledChanged`] has no effect.
///
/// [`LifeCycle::DisabledChanged`]: struct.LifeCycle.html#variant.DisabledChanged
/// [`is_disabled`]: EventCtx::is_disabled
pub fn set_disabled(&mut self, disabled: bool) {
// widget_state.children_disabled_changed is not set because we want to be able to delete
// changes that happened during DisabledChanged.
self.widget_state.is_explicitly_disabled_new = disabled;
}
/// Mark child widget as stashed.
///
/// **Note:** Stashed widgets are a WIP feature
pub fn set_stashed(&mut self, child: &mut WidgetPod<impl Widget>, stashed: bool) {
child.state.is_stashed = stashed;
self.children_changed();
}
#[allow(unused)]
/// Indicate that text input state has changed.
///
/// A widget that accepts text input should call this anytime input state
/// (such as the text or the selection) changes as a result of a non text-input
/// event.
pub fn invalidate_text_input(&mut self, event: ImeChangeSignal) {
todo!("invalidate_text_input");
}
});
// methods on everyone but paintctx
impl_context_method!(
WidgetCtx<'_>,
EventCtx<'_>,
LifeCycleCtx<'_>,
LayoutCtx<'_>,
{
/// Submit an [`Action`].
///
/// Note: Actions are still a WIP feature.
pub fn submit_action(&mut self, action: Action) {
trace!("submit_action");
self.global_state
.signal_queue
.push_back(RenderRootSignal::Action(action, self.widget_state.id));
}
/// Run the provided function in the background.
///
/// The function takes a [`WorkerCtx`] which it can use to
/// communicate with the main thread.
pub fn run_in_background(
&mut self,
_background_task: impl FnOnce(WorkerCtx) + Send + 'static,
) {
// TODO - Use RenderRootSignal::SpawnWorker
todo!("run_in_background");
}
/// Run the provided function in the background, and send its result once it's done.
///
/// The function takes a [`WorkerCtx`] which it can use to
/// communicate with the main thread.
///
/// Once the function returns, an [`Event::PromiseResult`](crate::Event::PromiseResult)
/// is emitted with the return value.
pub fn compute_in_background<T: Any + Send>(
&mut self,
_background_task: impl FnOnce(WorkerCtx) -> T + Send + 'static,
) -> PromiseToken<T> {
// TODO - Use RenderRootSignal::SpawnWorker
todo!("compute_in_background");
}
/// Request a timer event.
///
/// The return value is a token, which can be used to associate the
/// request with the event.
pub fn request_timer(&mut self, _deadline: Duration) -> TimerToken {
todo!("request_timer");
}
}
);
// FIXME - Remove
pub struct TimerToken;
impl EventCtx<'_> {
/// Send a signal to parent widgets to scroll this widget into view.
pub fn request_pan_to_this(&mut self) {
self.request_pan_to_child = Some(self.widget_state.layout_rect());
}
/// Set the "active" state of the widget.
///
/// See [`EventCtx::is_active`](Self::is_active).
pub fn set_active(&mut self, active: bool) {
trace!("set_active({})", active);
self.widget_state.is_active = active;
// TODO: plumb mouse grab through to platform (through druid-shell)
}
/// Set the event as "handled", which stops its propagation to other
/// widgets.
pub fn set_handled(&mut self) {
trace!("set_handled");
self.is_handled = true;
}
/// Determine whether the event has been handled by some other widget.
pub fn is_handled(&self) -> bool {
self.is_handled
}
/// Request keyboard focus.
///
/// Because only one widget can be focused at a time, multiple focus requests
/// from different widgets during a single event cycle means that the last
/// widget that requests focus will override the previous requests.
///
/// See [`is_focused`](Self::is_focused) for more information about focus.
pub fn request_focus(&mut self) {
trace!("request_focus");
// We need to send the request even if we're currently focused,
// because we may have a sibling widget that already requested focus
// and we have no way of knowing that yet. We need to override that
// to deliver on the "last focus request wins" promise.
let id = self.widget_id();
self.global_state.next_focused_widget = Some(id);
}
/// Transfer focus to the widget with the given `WidgetId`.
///
/// See [`is_focused`](Self::is_focused) for more information about focus.
pub fn set_focus(&mut self, target: WidgetId) {
trace!("set_focus target={:?}", target);
self.global_state.next_focused_widget = Some(target);
}
/// Give up focus.
///
/// This should only be called by a widget that currently has focus.
///
/// See [`is_focused`](Self::is_focused) for more information about focus.
pub fn resign_focus(&mut self) {
trace!("resign_focus");
if self.has_focus() {
self.global_state.next_focused_widget = None;
} else {
warn!(
"resign_focus can only be called by the currently focused widget \
or one of its ancestors. ({:?})",
self.widget_id()
);
}
}
}
impl LifeCycleCtx<'_> {
/// Registers a child widget.
///
/// This should only be called in response to a `LifeCycle::WidgetAdded` event.
///
/// In general, you should not need to call this method; it is handled by
/// the `WidgetPod`.
// TODO - See issue #9
pub(crate) fn register_child(&mut self, child_id: WidgetId) {
trace!("register_child id={:?}", child_id);
self.widget_state.children.add(&child_id);
}
/// Register this widget to be eligile to accept focus automatically.
///
/// This should only be called in response to a [`LifeCycle::BuildFocusChain`] event.
///
/// See [`EventCtx::is_focused`](Self::is_focused) for more information about focus.
///
/// [`LifeCycle::BuildFocusChain`]: enum.Lifecycle.html#variant.BuildFocusChain
pub fn register_for_focus(&mut self) {
trace!("register_for_focus");
self.widget_state.focus_chain.push(self.widget_id());
}
/// Register this widget as accepting text input.
pub fn register_as_text_input(&mut self) {
let registration = TextFieldRegistration {
widget_id: self.widget_id(),
};
self.widget_state.text_registrations.push(registration);
}
// TODO - remove - See issue #15
/// Register this widget as a portal.
///
/// This should only be used by scroll areas.
pub fn register_as_portal(&mut self) {
self.widget_state.is_portal = true;
}
}
impl LayoutCtx<'_> {
/// Set explicit paint [`Insets`] for this widget.
///
/// You are not required to set explicit paint bounds unless you need
/// to paint outside of your layout bounds. In this case, the argument
/// should be an [`Insets`] struct that indicates where your widget
/// needs to overpaint, relative to its bounds.
///
/// For more information, see [`WidgetPod::paint_insets`].
///
/// [`Insets`]: struct.Insets.html
/// [`WidgetPod::paint_insets`]: struct.WidgetPod.html#method.paint_insets
pub fn set_paint_insets(&mut self, insets: impl Into<Insets>) {
let insets = insets.into();
trace!("set_paint_insets {:?}", insets);
self.widget_state.paint_insets = insets.nonnegative();
}
/// Set an explicit baseline position for this widget.
///
/// The baseline position is used to align widgets that contain text,
/// such as buttons, labels, and other controls. It may also be used
/// by other widgets that are opinionated about how they are aligned
/// relative to neighbouring text, such as switches or checkboxes.
///
/// The provided value should be the distance from the *bottom* of the
/// widget to the baseline.
pub fn set_baseline_offset(&mut self, baseline: f64) {
trace!("set_baseline_offset {}", baseline);
self.widget_state.baseline_offset = baseline;
}
/// Set the position of a child widget, in the paren't coordinate space. This
/// will also implicitly change "hot" status and affect the parent's display rect.
///
/// Container widgets must call this method with each non-stashed child in their
/// layout method, after calling `child.layout(...)`.
pub fn place_child(&mut self, child: &mut WidgetPod<impl Widget>, origin: Point) {
if origin != child.state.origin {
child.state.origin = origin;
child.state.needs_window_origin = true;
}
child.state.is_expecting_place_child_call = false;
self.widget_state.local_paint_rect =
self.widget_state.local_paint_rect.union(child.paint_rect());
let mouse_pos = self.mouse_pos.map(|pos| LogicalPosition::new(pos.x, pos.y));
// if the widget has moved, it may have moved under the mouse, in which
// case we need to handle that.
if WidgetPod::update_hot_state(
&mut child.inner,
&mut child.state,
self.global_state,
mouse_pos,
) {
self.widget_state.merge_up(&mut child.state);
}
}
}
impl_context_method!(LayoutCtx<'_>, PaintCtx<'_>, {
pub fn font_ctx(&mut self) -> &mut FontContext {
&mut self.global_state.font_context
}
});
impl PaintCtx<'_> {
/// The depth in the tree of the currently painting widget.
///
/// This may be used in combination with [`paint_with_z_index`](Self::paint_with_z_index) in order
/// to correctly order painting operations.
///
/// The `depth` here may not be exact; it is only guaranteed that a child will
/// have a greater depth than its parent.
#[inline]
pub fn depth(&self) -> u32 {
self.depth
}
}
impl AccessCtx<'_> {
pub fn current_node(&mut self) -> &mut NodeBuilder {
&mut self.current_node
}
/// Report whether accessibility was requested on this widget.
///
/// This method is primarily intended for containers. The `accessibility`
/// method will be called on a widget when it or any of its descendants
/// have seen a request. However, in many cases a container need not push
/// a node for itself.
pub fn is_requested(&self) -> bool {
self.widget_state.needs_accessibility_update
}
}