Expand description
Support for text display and rendering
There are three kinds of text commonly needed:
- Entirely display text (e.g. a button)
- Selectable text (e.g. a paragraph of content)
- Editable text (e.g. a search bar)
All of these have the same set of global styling options, and can contain rich text
Structs§
- Metrics describing the layout text.
- A cursor type that implements
EditableTextCursor
for string types - A region of text which can support editing operations
- A component for displaying text on screen.
Enums§
- A custom brush for
Parley
, enabling using Parley to pass-through which glyphs are selected/highlighted
Traits§
- Text which can be edited
- A cursor with convenience functions for moving through
EditableText
. - Text which can have internal selections
- Text which can be displayed.