Function mallumo::create_w1_w2_w4_3d_noise [] [src]

pub fn create_w1_w2_w4_3d_noise(
    renderer: &mut Renderer,
    size: usize
) -> Result<Texture3D, Error>

Creates RGB 3D noise texture. (4th channel is unused)

R: worley noise G: worley, R's frequency doubled B: worley, G's frequency doubled all channels are [0.0, 1.0]