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use num::arithmetic::traits::{ModAdd, ModAddAssign};
use num::basic::unsigneds::PrimitiveUnsigned;
fn mod_add<T: PrimitiveUnsigned>(x: T, other: T, m: T) -> T {
let neg = m - x;
if neg > other {
x + other
} else {
other - neg
}
}
fn mod_add_assign<T: PrimitiveUnsigned>(x: &mut T, other: T, m: T) {
let neg = m - *x;
if neg > other {
*x += other;
} else {
*x = other - neg;
}
}
macro_rules! impl_mod_add {
($t:ident) => {
impl ModAdd<$t> for $t {
type Output = $t;
/// Adds two numbers modulo a third number $m$. Assumes the inputs are already reduced
/// modulo $m$.
///
/// $f(x, y, m) = z$, where $x, y, z < m$ and $x + y \equiv z \mod m$.
///
/// # Worst-case complexity
/// Constant time and additional memory.
///
/// # Examples
/// See [here](super::mod_add#mod_add).
///
/// This is equivalent to `nmod_add` from `nmod_vec.h`, FLINT 2.7.1.
#[inline]
fn mod_add(self, other: $t, m: $t) -> $t {
mod_add(self, other, m)
}
}
impl ModAddAssign<$t> for $t {
/// Adds two numbers modulo a third number $m$, in place. Assumes the inputs are
/// already reduced modulo $m$.
///
/// $x \gets z$, where $x, y, z < m$ and $x + y \equiv z \mod m$.
///
/// # Worst-case complexity
/// Constant time and additional memory.
///
/// # Examples
/// See [here](super::mod_add#mod_add_assign).
///
/// This is equivalent to `nmod_add` from `nmod_vec.h`, FLINT 2.7.1, where the result
/// is assigned to `a`.
#[inline]
fn mod_add_assign(&mut self, other: $t, m: $t) {
mod_add_assign(self, other, m);
}
}
};
}
apply_to_unsigneds!(impl_mod_add);