pub struct TouchPoint {
pub state: TouchState,
pub abs: DVec2,
pub uid: u64,
pub rotation_angle: f64,
pub force: f64,
pub radius: DVec2,
pub handled: Cell<Area>,
pub sweep_lock: Cell<Area>,
}Fields§
§state: TouchState§abs: DVec2§uid: u64§rotation_angle: f64§force: f64§radius: DVec2§handled: Cell<Area>§sweep_lock: Cell<Area>Trait Implementations§
Source§impl Clone for TouchPoint
impl Clone for TouchPoint
Source§fn clone(&self) -> TouchPoint
fn clone(&self) -> TouchPoint
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl !Freeze for TouchPoint
impl !RefUnwindSafe for TouchPoint
impl Send for TouchPoint
impl !Sync for TouchPoint
impl Unpin for TouchPoint
impl UnwindSafe for TouchPoint
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more