Function macroquad::ui::root_ui

source ·
pub fn root_ui() -> impl DerefMut<Target = Ui>
Expand description

Root UI. Widgets drawn with the root ui will be always presented at the end of the frame with a “default” camera. UI space would be a “default” screen space (0..screen_width(), 0..screen_height())

Examples found in repository?
examples/audio.rs (line 13)
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
async fn main() {
    set_pc_assets_folder("examples");

    let sound1 = audio::load_sound("sound.wav").await.unwrap();
    let sound2 = audio::load_sound("sound2.wav").await.unwrap();

    loop {
        clear_background(LIGHTGRAY);

        if ui::root_ui().button(None, "Play sound 1") {
            warn!("play 1!");
            audio::play_sound_once(&sound1);
        }
        if ui::root_ui().button(None, "Play sound 2") {
            warn!("play 2!");
            audio::play_sound_once(&sound2);
        }
        next_frame().await
    }
}
More examples
Hide additional examples
examples/exit_dialog.rs (line 22)
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
async fn main() {
    prevent_quit();

    let mut show_exit_dialog = false;
    let mut user_decided_to_exit = false;

    loop {
        clear_background(GRAY);

        if is_quit_requested() {
            show_exit_dialog = true;
        }

        if show_exit_dialog {
            let dialog_size = vec2(200., 70.);
            let screen_size = vec2(screen_width(), screen_height());
            let dialog_position = screen_size / 2. - dialog_size / 2.;
            Window::new(hash!(), dialog_position, dialog_size).ui(&mut *root_ui(), |ui| {
                ui.label(None, "Do you really want to quit?");
                ui.separator();
                ui.same_line(60.);
                if ui.button(None, "Yes") {
                    user_decided_to_exit = true;
                }
                ui.same_line(120.);
                if ui.button(None, "No") {
                    show_exit_dialog = false;
                }
            });
        }

        if user_decided_to_exit {
            break;
        }

        next_frame().await
    }
}
examples/events.rs (line 9)
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
async fn main() {
    loop {
        clear_background(WHITE);
        root_ui().window(hash!(), Vec2::new(20., 20.), Vec2::new(450., 200.), |ui| {
            let (mouse_x, mouse_y) = mouse_position();
            ui.label(None, &format!("Mouse position: {} {}", mouse_x, mouse_y));

            let (mouse_wheel_x, mouse_wheel_y) = mouse_wheel();
            ui.label(None, &format!("Mouse wheel x: {}", mouse_wheel_x));
            ui.label(None, &format!("Mouse wheel y: {}", mouse_wheel_y));

            widgets::Group::new(hash!(), Vec2::new(200., 90.))
                .position(Vec2::new(240., 0.))
                .ui(ui, |ui| {
                    ui.label(None, "Pressed kbd keys");

                    if let Some(key) = get_last_key_pressed() {
                        ui.label(None, &format!("{:?}", key))
                    }
                });

            widgets::Group::new(hash!(), Vec2::new(200., 90.))
                .position(Vec2::new(240., 92.))
                .ui(ui, |ui| {
                    ui.label(None, "Pressed mouse keys");

                    if is_mouse_button_down(MouseButton::Left) {
                        ui.label(None, "Left");
                    }
                    if is_mouse_button_down(MouseButton::Right) {
                        ui.label(None, "Right");
                    }
                    if is_mouse_button_down(MouseButton::Middle) {
                        ui.label(None, "Middle");
                    }
                });
        });
        next_frame().await;
    }
}
examples/ui.rs (line 156)
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
async fn main() {
    let mut data = Data::new();

    let mut data0 = String::new();
    let mut data1 = String::new();

    let mut text0 = String::new();
    let mut text1 = String::new();

    let mut number0 = 0.;
    let mut number1 = 0.;

    let texture: Texture2D = load_texture("examples/ferris.png").await.unwrap();

    loop {
        clear_background(WHITE);

        widgets::Window::new(hash!(), vec2(400., 200.), vec2(320., 400.))
            .label("Shop")
            .titlebar(true)
            .ui(&mut *root_ui(), |ui| {
                for i in 0..30 {
                    Group::new(hash!("shop", i), Vec2::new(300., 80.)).ui(ui, |ui| {
                        ui.label(Vec2::new(10., 10.), &format!("Item N {}", i));
                        ui.label(Vec2::new(260., 40.), "10/10");
                        ui.label(Vec2::new(200., 58.), &format!("{} kr", 800));
                        if ui.button(Vec2::new(260., 55.), "buy") {
                            data.inventory.push(format!("Item {}", i));
                        }
                    });
                }
            });

        widgets::Window::new(hash!(), vec2(100., 220.), vec2(542., 430.))
            .label("Fitting window")
            .titlebar(true)
            .ui(&mut *root_ui(), |ui| {
                Group::new(hash!(), Vec2::new(230., 400.)).ui(ui, |ui| {
                    data.slots(ui);
                });
                Group::new(hash!(), Vec2::new(280., 400.)).ui(ui, |ui| {
                    data.inventory(ui);
                });
            });

        widgets::Window::new(hash!(), vec2(470., 50.), vec2(300., 300.))
            .label("Megaui Showcase Window")
            .ui(&mut *root_ui(), |ui| {
                ui.tree_node(hash!(), "input", |ui| {
                    ui.label(None, "Some random text");
                    if ui.button(None, "click me") {
                        println!("hi");
                    }

                    ui.separator();

                    ui.label(None, "Some other random text");
                    if ui.button(None, "other button") {
                        println!("hi2");
                    }

                    ui.separator();

                    ui.input_text(hash!(), "<- input text 1", &mut data0);
                    ui.input_text(hash!(), "<- input text 2", &mut data1);
                    ui.label(
                        None,
                        &format!("Text entered: \"{}\" and \"{}\"", data0, data1),
                    );

                    ui.separator();
                });
                ui.tree_node(hash!(), "buttons", |ui| {
                    widgets::Button::new(texture.clone())
                        .size(vec2(120., 70.))
                        .ui(ui);
                    ui.same_line(0.);
                    widgets::Button::new("Button").size(vec2(120., 70.)).ui(ui);
                    widgets::Button::new("Button").size(vec2(120., 70.)).ui(ui);
                    ui.same_line(0.);
                    widgets::Button::new(texture.clone())
                        .size(vec2(120., 70.))
                        .ui(ui);
                });
                ui.tree_node(hash!(), "sliders", |ui| {
                    ui.slider(hash!(), "[-10 .. 10]", -10f32..10f32, &mut number0);
                    ui.slider(hash!(), "[0 .. 100]", 0f32..100f32, &mut number1);
                });
                ui.tree_node(hash!(), "editbox 1", |ui| {
                    ui.label(None, "This is editbox!");
                    ui.editbox(hash!(), vec2(285., 165.), &mut text0);
                });
                ui.tree_node(hash!(), "editbox 2", |ui| {
                    ui.label(None, "This is editbox!");
                    ui.editbox(hash!(), vec2(285., 165.), &mut text1);
                });
            });

        match data.fit_command.take() {
            Some(FittingCommand::Unfit { target_slot }) => data.set_item(target_slot, None),
            Some(FittingCommand::Fit { target_slot, item }) => {
                data.set_item(target_slot, Some(item));
            }
            Some(FittingCommand::Refit {
                target_slot,
                origin_slot,
            }) => {
                let origin_item = data
                    .slots
                    .iter()
                    .find_map(|(_, slot)| {
                        if slot.id == origin_slot {
                            Some(slot.item.clone())
                        } else {
                            None
                        }
                    })
                    .flatten();
                data.set_item(target_slot, origin_item);
                data.set_item(origin_slot, None);
            }
            None => {}
        };

        next_frame().await;
    }
}
examples/ui_skins.rs (line 8)
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
async fn main() {
    let skin1 = {
        let label_style = root_ui()
            .style_builder()
            .font(include_bytes!("../examples/ui_assets/HTOWERT.TTF"))
            .unwrap()
            .text_color(Color::from_rgba(180, 180, 120, 255))
            .font_size(30)
            .build();

        let window_style = root_ui()
            .style_builder()
            .background(
                Image::from_file_with_format(
                    include_bytes!("../examples/ui_assets/window_background.png"),
                    None,
                )
                .unwrap(),
            )
            .background_margin(RectOffset::new(20.0, 20.0, 10.0, 10.0))
            .margin(RectOffset::new(-20.0, -30.0, 0.0, 0.0))
            .build();

        let button_style = root_ui()
            .style_builder()
            .background(
                Image::from_file_with_format(
                    include_bytes!("../examples/ui_assets/button_background.png"),
                    None,
                )
                .unwrap(),
            )
            .background_margin(RectOffset::new(37.0, 37.0, 5.0, 5.0))
            .margin(RectOffset::new(10.0, 10.0, 0.0, 0.0))
            .background_hovered(
                Image::from_file_with_format(
                    include_bytes!("../examples/ui_assets/button_hovered_background.png"),
                    None,
                )
                .unwrap(),
            )
            .background_clicked(
                Image::from_file_with_format(
                    include_bytes!("../examples/ui_assets/button_clicked_background.png"),
                    None,
                )
                .unwrap(),
            )
            .font(include_bytes!("../examples/ui_assets/HTOWERT.TTF"))
            .unwrap()
            .text_color(Color::from_rgba(180, 180, 100, 255))
            .font_size(40)
            .build();

        let editbox_style = root_ui()
            .style_builder()
            .background_margin(RectOffset::new(0., 0., 0., 0.))
            .font(include_bytes!("../examples/ui_assets/HTOWERT.TTF"))
            .unwrap()
            .text_color(Color::from_rgba(120, 120, 120, 255))
            .color_selected(Color::from_rgba(190, 190, 190, 255))
            .font_size(50)
            .build();

        Skin {
            editbox_style,
            window_style,
            button_style,
            label_style,
            ..root_ui().default_skin()
        }
    };

    let skin2 = {
        let label_style = root_ui()
            .style_builder()
            .font(include_bytes!("../examples/ui_assets/MinimalPixel v2.ttf"))
            .unwrap()
            .text_color(Color::from_rgba(120, 120, 120, 255))
            .font_size(25)
            .build();

        let window_style = root_ui()
            .style_builder()
            .background(
                Image::from_file_with_format(
                    include_bytes!("../examples/ui_assets/window_background_2.png"),
                    None,
                )
                .unwrap(),
            )
            .background_margin(RectOffset::new(52.0, 52.0, 52.0, 52.0))
            .margin(RectOffset::new(-30.0, 0.0, -30.0, 0.0))
            .build();

        let button_style = root_ui()
            .style_builder()
            .background(
                Image::from_file_with_format(
                    include_bytes!("../examples/ui_assets/button_background_2.png"),
                    None,
                )
                .unwrap(),
            )
            .background_margin(RectOffset::new(8.0, 8.0, 8.0, 8.0))
            .background_hovered(
                Image::from_file_with_format(
                    include_bytes!("../examples/ui_assets/button_hovered_background_2.png"),
                    None,
                )
                .unwrap(),
            )
            .background_clicked(
                Image::from_file_with_format(
                    include_bytes!("../examples/ui_assets/button_clicked_background_2.png"),
                    None,
                )
                .unwrap(),
            )
            .font(include_bytes!("../examples/ui_assets/MinimalPixel v2.ttf"))
            .unwrap()
            .text_color(Color::from_rgba(180, 180, 100, 255))
            .font_size(40)
            .build();

        let checkbox_style = root_ui()
            .style_builder()
            .background(
                Image::from_file_with_format(
                    include_bytes!("../examples/ui_assets/checkbox_background.png"),
                    None,
                )
                .unwrap(),
            )
            .background_hovered(
                Image::from_file_with_format(
                    include_bytes!("../examples/ui_assets/checkbox_hovered_background.png"),
                    None,
                )
                .unwrap(),
            )
            .background_clicked(
                Image::from_file_with_format(
                    include_bytes!("../examples/ui_assets/checkbox_clicked_background.png"),
                    None,
                )
                .unwrap(),
            )
            .build();

        let editbox_style = root_ui()
            .style_builder()
            .background(
                Image::from_file_with_format(
                    include_bytes!("../examples/ui_assets/editbox_background.png"),
                    None,
                )
                .unwrap(),
            )
            .background_margin(RectOffset::new(2., 2., 2., 2.))
            .font(include_bytes!("../examples/ui_assets/MinimalPixel v2.ttf"))
            .unwrap()
            .text_color(Color::from_rgba(120, 120, 120, 255))
            .font_size(25)
            .build();

        let combobox_style = root_ui()
            .style_builder()
            .background(
                Image::from_file_with_format(
                    include_bytes!("../examples/ui_assets/combobox_background.png"),
                    None,
                )
                .unwrap(),
            )
            .background_margin(RectOffset::new(4., 25., 6., 6.))
            .font(include_bytes!("../examples/ui_assets/MinimalPixel v2.ttf"))
            .unwrap()
            .text_color(Color::from_rgba(120, 120, 120, 255))
            .color(Color::from_rgba(210, 210, 210, 255))
            .font_size(25)
            .build();

        Skin {
            window_style,
            button_style,
            label_style,
            checkbox_style,
            editbox_style,
            combobox_style,
            ..root_ui().default_skin()
        }
    };
    let default_skin = root_ui().default_skin().clone();

    let mut window1_skin = skin1.clone();
    let mut window2_skin = skin2.clone();

    let mut checkbox = false;
    let mut text = String::new();
    let mut number = 0.0f32;
    let mut combobox = 0;

    loop {
        clear_background(GRAY);

        root_ui().group(hash!(), vec2(70.0, 100.0), |ui| {
            ui.label(None, "Window 1");

            if ui.button(None, "Skin 1") {
                window1_skin = skin1.clone();
            }
            if ui.button(None, "Skin 2") {
                window1_skin = skin2.clone();
            }
            if ui.button(None, "No Skin") {
                window1_skin = default_skin.clone();
            }
        });
        root_ui().same_line(0.);
        root_ui().group(hash!(), vec2(70.0, 100.0), |ui| {
            ui.label(None, "Window 2");
            if ui.button(None, "Skin 1") {
                window2_skin = skin1.clone();
            }
            if ui.button(None, "Skin 2") {
                window2_skin = skin2.clone();
            }
            if ui.button(None, "No Skin") {
                window2_skin = default_skin.clone();
            }
        });

        root_ui().push_skin(&window1_skin);

        root_ui().window(hash!(), vec2(20., 250.), vec2(300., 300.), |ui| {
            widgets::Button::new("Play")
                .position(vec2(65.0, 15.0))
                .ui(ui);
            widgets::Button::new("Options")
                .position(vec2(40.0, 75.0))
                .ui(ui);

            widgets::Button::new("Quit")
                .position(vec2(65.0, 195.0))
                .ui(ui);
        });
        root_ui().pop_skin();

        root_ui().push_skin(&window2_skin);
        root_ui().window(hash!(), vec2(250., 20.), vec2(500., 250.), |ui| {
            ui.checkbox(hash!(), "Checkbox 1", &mut checkbox);
            ui.combo_box(
                hash!(),
                "Combobox",
                &["First option", "Second option"],
                &mut combobox,
            );
            ui.input_text(hash!(), "Text", &mut text);
            ui.drag(hash!(), "Drag", None, &mut number);

            widgets::Button::new("Apply")
                .position(vec2(80.0, 150.0))
                .ui(ui);
            widgets::Button::new("Cancel")
                .position(vec2(280.0, 150.0))
                .ui(ui);
        });
        root_ui().pop_skin();

        next_frame().await;
    }
}
examples/shadertoy.rs (line 120)
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
async fn main() {
    let ferris = load_texture("examples/rust.png").await.unwrap();
    let (color_picker_texture, color_picker_image) = color_picker_texture(200, 200);

    let mut fragment_shader = DEFAULT_FRAGMENT_SHADER.to_string();
    let mut vertex_shader = DEFAULT_VERTEX_SHADER.to_string();

    let pipeline_params = PipelineParams {
        depth_write: true,
        depth_test: Comparison::LessOrEqual,
        ..Default::default()
    };

    let mut material = load_material(
        ShaderSource::Glsl {
            vertex: &vertex_shader,
            fragment: &fragment_shader,
        },
        MaterialParams {
            pipeline_params,
            ..Default::default()
        },
    )
    .unwrap();
    let mut error: Option<String> = None;

    enum Mesh {
        Sphere,
        Cube,
        Plane,
    }
    let mut mesh = Mesh::Sphere;

    let mut camera = Camera3D {
        position: vec3(-15., 15., -5.),
        up: vec3(0., 1., 0.),
        target: vec3(0., 5., -5.),
        ..Default::default()
    };

    let mut colorpicker_window = false;
    let mut color_picking_uniform = None;

    let mut new_uniform_window = false;
    let mut new_uniform_name = String::new();
    let mut uniforms: Vec<(String, Uniform)> = vec![];

    loop {
        clear_background(WHITE);

        set_camera(&camera);

        draw_grid(
            20,
            1.,
            Color::new(0.55, 0.55, 0.55, 0.75),
            Color::new(0.75, 0.75, 0.75, 0.75),
        );

        gl_use_material(&material);
        match mesh {
            Mesh::Plane => draw_plane(vec3(0., 2., 0.), vec2(5., 5.), Some(&ferris), WHITE),
            Mesh::Sphere => draw_sphere(vec3(0., 6., 0.), 5., Some(&ferris), WHITE),
            Mesh::Cube => draw_cube(vec3(0., 5., 0.), vec3(10., 10., 10.), Some(&ferris), WHITE),
        }
        gl_use_default_material();

        set_default_camera();

        let mut need_update = false;

        widgets::Window::new(hash!(), vec2(20., 20.), vec2(470., 650.))
            .label("Shader")
            .ui(&mut *root_ui(), |ui| {
                ui.label(None, "Camera: ");
                ui.same_line(0.0);
                if ui.button(None, "Ortho") {
                    camera.projection = Projection::Orthographics;
                }
                ui.same_line(0.0);
                if ui.button(None, "Perspective") {
                    camera.projection = Projection::Perspective;
                }
                ui.label(None, "Mesh: ");
                ui.same_line(0.0);
                if ui.button(None, "Sphere") {
                    mesh = Mesh::Sphere;
                }
                ui.same_line(0.0);
                if ui.button(None, "Cube") {
                    mesh = Mesh::Cube;
                }
                ui.same_line(0.0);
                if ui.button(None, "Plane") {
                    mesh = Mesh::Plane;
                }

                ui.label(None, "Uniforms:");
                ui.separator();

                for (i, (name, uniform)) in uniforms.iter_mut().enumerate() {
                    ui.label(None, &format!("{}", name));
                    ui.same_line(120.0);

                    match uniform {
                        Uniform::Float1(x) => {
                            widgets::InputText::new(hash!(hash!(), i))
                                .size(vec2(200.0, 19.0))
                                .filter_numbers()
                                .ui(ui, x);

                            if let Ok(x) = x.parse::<f32>() {
                                material.set_uniform(name, x);
                            }
                        }
                        Uniform::Float2(x, y) => {
                            widgets::InputText::new(hash!(hash!(), i))
                                .size(vec2(99.0, 19.0))
                                .filter_numbers()
                                .ui(ui, x);

                            ui.same_line(0.0);

                            widgets::InputText::new(hash!(hash!(), i))
                                .size(vec2(99.0, 19.0))
                                .filter_numbers()
                                .ui(ui, y);

                            if let (Ok(x), Ok(y)) = (x.parse::<f32>(), y.parse::<f32>()) {
                                material.set_uniform(name, (x, y));
                            }
                        }
                        Uniform::Float3(x, y, z) => {
                            widgets::InputText::new(hash!(hash!(), i))
                                .size(vec2(65.0, 19.0))
                                .filter_numbers()
                                .ui(ui, x);

                            ui.same_line(0.0);

                            widgets::InputText::new(hash!(hash!(), i))
                                .size(vec2(65.0, 19.0))
                                .filter_numbers()
                                .ui(ui, y);

                            ui.same_line(0.0);

                            widgets::InputText::new(hash!(hash!(), i))
                                .size(vec2(65.0, 19.0))
                                .filter_numbers()
                                .ui(ui, z);

                            if let (Ok(x), Ok(y), Ok(z)) =
                                (x.parse::<f32>(), y.parse::<f32>(), z.parse::<f32>())
                            {
                                material.set_uniform(name, (x, y, z));
                            }
                        }

                        Uniform::Color(color) => {
                            let mut canvas = ui.canvas();

                            let cursor = canvas.cursor();

                            canvas.rect(
                                Rect::new(cursor.x + 20.0, cursor.y, 50.0, 18.0),
                                Color::new(0.2, 0.2, 0.2, 1.0),
                                Color::new(color.x, color.y, color.z, 1.0),
                            );

                            if ui.button(None, "change") {
                                colorpicker_window = true;
                                color_picking_uniform = Some(name.to_owned());
                            }
                            material.set_uniform(name, (color.x, color.y, color.z));
                        }
                    }
                }
                ui.separator();
                if ui.button(None, "New uniform") {
                    new_uniform_window = true;
                }
                TreeNode::new(hash!(), "Fragment shader")
                    .init_unfolded()
                    .ui(ui, |ui| {
                        if ui.editbox(hash!(), vec2(440., 200.), &mut fragment_shader) {
                            need_update = true;
                        };
                    });
                ui.tree_node(hash!(), "Vertex shader", |ui| {
                    if ui.editbox(hash!(), vec2(440., 300.), &mut vertex_shader) {
                        need_update = true;
                    };
                });

                if let Some(ref error) = error {
                    Label::new(error).multiline(14.0).ui(ui);
                }
            });

        if new_uniform_window {
            widgets::Window::new(hash!(), vec2(100., 100.), vec2(200., 80.))
                .label("New uniform")
                .ui(&mut *root_ui(), |ui| {
                    if ui.active_window_focused() == false {
                        new_uniform_window = false;
                    }
                    ui.input_text(hash!(), "Name", &mut new_uniform_name);
                    let uniform_type = ui.combo_box(
                        hash!(),
                        "Type",
                        &["Float1", "Float2", "Float3", "Color"],
                        None,
                    );

                    if ui.button(None, "Add") {
                        if new_uniform_name.is_empty() == false {
                            let uniform = match uniform_type {
                                0 => Uniform::Float1("0".to_string()),
                                1 => Uniform::Float2("0".to_string(), "0".to_string()),
                                2 => Uniform::Float3(
                                    "0".to_string(),
                                    "0".to_string(),
                                    "0".to_string(),
                                ),
                                3 => Uniform::Color(vec3(0.0, 0.0, 0.0)),
                                _ => unreachable!(),
                            };
                            uniforms.push((new_uniform_name.clone(), uniform));
                            new_uniform_name.clear();
                            need_update = true;
                        }
                        new_uniform_window = false;
                    }

                    ui.same_line(0.0);
                    if ui.button(None, "Cancel") {
                        new_uniform_window = false;
                    }
                });
        }

        if colorpicker_window {
            colorpicker_window &= widgets::Window::new(hash!(), vec2(140., 100.), vec2(210., 240.))
                .label("Colorpicker")
                .ui(&mut *root_ui(), |ui| {
                    if ui.active_window_focused() == false {
                        colorpicker_window = false;
                    }

                    let mut canvas = ui.canvas();
                    let cursor = canvas.cursor();
                    let mouse = mouse_position();
                    let x = mouse.0 as i32 - cursor.x as i32;
                    let y = mouse.1 as i32 - (cursor.y as i32 + 20);

                    let color = color_picker_image
                        .get_pixel(x.max(0).min(199) as u32, y.max(0).min(199) as u32);

                    canvas.rect(
                        Rect::new(cursor.x, cursor.y, 200.0, 18.0),
                        Color::new(0.0, 0.0, 0.0, 1.0),
                        Color::new(color.r, color.g, color.b, 1.0),
                    );
                    canvas.image(
                        Rect::new(cursor.x, cursor.y + 20.0, 200.0, 200.0),
                        &color_picker_texture,
                    );

                    if x >= 0 && x < 200 && y >= 0 && y < 200 {
                        canvas.rect(
                            Rect::new(mouse.0 - 3.5, mouse.1 - 3.5, 7.0, 7.0),
                            Color::new(0.3, 0.3, 0.3, 1.0),
                            Color::new(1.0, 1.0, 1.0, 1.0),
                        );

                        if is_mouse_button_down(MouseButton::Left) {
                            colorpicker_window = false;
                            let uniform_name = color_picking_uniform.take().unwrap();

                            uniforms
                                .iter_mut()
                                .find(|(name, _)| name == &uniform_name)
                                .unwrap()
                                .1 = Uniform::Color(vec3(color.r, color.g, color.b));
                        }
                    }
                });
        }

        if need_update {
            let uniforms = uniforms
                .iter()
                .map(|(name, uniform)| (name.clone(), uniform.uniform_type()))
                .collect::<Vec<_>>();

            match load_material(
                ShaderSource::Glsl {
                    vertex: &vertex_shader,
                    fragment: &fragment_shader,
                },
                MaterialParams {
                    pipeline_params,
                    uniforms,
                    textures: vec![],
                },
            ) {
                Ok(new_material) => {
                    material = new_material;
                    error = None;
                }
                Err(err) => {
                    error = Some(format!("{:#?}", err));
                }
            }
        }

        next_frame().await
    }
}