Function macroquad::time::get_frame_time
source · pub fn get_frame_time() -> f32
Expand description
Returns duration in seconds of the last frame drawn
Examples found in repository?
examples/first_person.rs (line 44)
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async fn main() {
let mut x = 0.0;
let mut switch = false;
let bounds = 8.0;
let world_up = vec3(0.0, 1.0, 0.0);
let mut yaw: f32 = 1.18;
let mut pitch: f32 = 0.0;
let mut front = vec3(
yaw.cos() * pitch.cos(),
pitch.sin(),
yaw.sin() * pitch.cos(),
)
.normalize();
let mut right = front.cross(world_up).normalize();
let mut up;
let mut position = vec3(0.0, 1.0, 0.0);
let mut last_mouse_position: Vec2 = mouse_position().into();
let mut grabbed = true;
set_cursor_grab(grabbed);
show_mouse(false);
loop {
let delta = get_frame_time();
if is_key_pressed(KeyCode::Escape) {
break;
}
if is_key_pressed(KeyCode::Tab) {
grabbed = !grabbed;
set_cursor_grab(grabbed);
show_mouse(!grabbed);
}
if is_key_down(KeyCode::Up) {
position += front * MOVE_SPEED;
}
if is_key_down(KeyCode::Down) {
position -= front * MOVE_SPEED;
}
if is_key_down(KeyCode::Left) {
position -= right * MOVE_SPEED;
}
if is_key_down(KeyCode::Right) {
position += right * MOVE_SPEED;
}
let mouse_position: Vec2 = mouse_position().into();
let mouse_delta = mouse_position - last_mouse_position;
last_mouse_position = mouse_position;
yaw += mouse_delta.x * delta * LOOK_SPEED;
pitch += mouse_delta.y * delta * -LOOK_SPEED;
pitch = if pitch > 1.5 { 1.5 } else { pitch };
pitch = if pitch < -1.5 { -1.5 } else { pitch };
front = vec3(
yaw.cos() * pitch.cos(),
pitch.sin(),
yaw.sin() * pitch.cos(),
)
.normalize();
right = front.cross(world_up).normalize();
up = right.cross(front).normalize();
x += if switch { 0.04 } else { -0.04 };
if x >= bounds || x <= -bounds {
switch = !switch;
}
clear_background(LIGHTGRAY);
// Going 3d!
set_camera(&Camera3D {
position: position,
up: up,
target: position + front,
..Default::default()
});
draw_grid(20, 1., BLACK, GRAY);
draw_line_3d(
vec3(x, 0.0, x),
vec3(5.0, 5.0, 5.0),
Color::new(1.0, 1.0, 0.0, 1.0),
);
draw_cube_wires(vec3(0., 1., -6.), vec3(2., 2., 2.), GREEN);
draw_cube_wires(vec3(0., 1., 6.), vec3(2., 2., 2.), BLUE);
draw_cube_wires(vec3(2., 1., 2.), vec3(2., 2., 2.), RED);
// Back to screen space, render some text
set_default_camera();
draw_text("First Person Camera", 10.0, 20.0, 30.0, BLACK);
draw_text(
format!("X: {} Y: {}", mouse_position.x, mouse_position.y).as_str(),
10.0,
48.0 + 18.0,
30.0,
BLACK,
);
draw_text(
format!("Press <TAB> to toggle mouse grab: {}", grabbed).as_str(),
10.0,
48.0 + 42.0,
30.0,
BLACK,
);
next_frame().await
}
}
More examples
examples/arkanoid.rs (line 32)
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async fn main() {
const BLOCKS_W: usize = 10;
const BLOCKS_H: usize = 10;
const SCR_W: f32 = 20.0;
const SCR_H: f32 = 20.0;
let mut blocks: [[bool; BLOCKS_W]; BLOCKS_H] = [[true; BLOCKS_W]; BLOCKS_H];
let mut ball_x = 12.;
let mut ball_y = 7.;
let mut dx = 3.5;
let mut dy = -3.5;
let mut platform_x = 10.;
let mut stick = true;
let platform_width = 5.;
let platform_height = 0.2;
// build camera with following coordinate system:
// (0., 0) .... (SCR_W, 0.)
// (0., SCR_H) .... (SCR_W, SCR_H)
set_camera(&Camera2D {
zoom: vec2(1. / SCR_W * 2., 1. / SCR_H * 2.),
target: vec2(SCR_W / 2., SCR_H / 2.),
..Default::default()
});
loop {
clear_background(SKYBLUE);
let delta = get_frame_time();
if is_key_down(KeyCode::Right) && platform_x < SCR_W - platform_width / 2. {
platform_x += 3.0 * delta;
}
if is_key_down(KeyCode::Left) && platform_x > platform_width / 2. {
platform_x -= 3.0 * delta;
}
if stick == false {
ball_x += dx * delta;
ball_y += dy * delta;
} else {
let (font_size, font_scale, font_aspect) = camera_font_scale(1.);
let text_params = TextParams {
font_size,
font_scale,
font_scale_aspect: font_aspect,
..Default::default()
};
draw_text_ex(
"Press space to start",
SCR_W / 2. - 5.,
SCR_H / 2.,
text_params,
);
ball_x = platform_x;
ball_y = SCR_H - 0.5;
stick = !is_key_down(KeyCode::Space);
}
if ball_x <= 0. || ball_x > SCR_W {
dx *= -1.;
}
if ball_y <= 0.
|| (ball_y > SCR_H - platform_height - 0.15 / 2.
&& ball_x >= platform_x - platform_width / 2.
&& ball_x <= platform_x + platform_width / 2.)
{
dy *= -1.;
}
if ball_y >= SCR_H {
ball_y = 10.;
dy = -dy.abs();
stick = true;
}
for j in 0..BLOCKS_H {
for i in 0..BLOCKS_W {
if blocks[j][i] {
let block_w = SCR_W / BLOCKS_W as f32;
let block_h = 7.0 / BLOCKS_H as f32;
let block_x = i as f32 * block_w + 0.05;
let block_y = j as f32 * block_h + 0.05;
draw_rectangle(block_x, block_y, block_w - 0.1, block_h - 0.1, DARKBLUE);
if ball_x >= block_x
&& ball_x < block_x + block_w
&& ball_y >= block_y
&& ball_y < block_y + block_h
{
dy *= -1.;
blocks[j][i] = false;
}
}
}
}
draw_circle(ball_x, ball_y, 0.2, RED);
draw_rectangle(
platform_x - platform_width / 2.,
SCR_H - platform_height,
platform_width,
platform_height,
DARKPURPLE,
);
next_frame().await
}
}