Expand description
Loading and rendering textures. Also render textures, per-pixel image manipulations.
Structs
- Image, data stored in CPU memory
- Texture, data stored in GPU memory
Enums
Functions
- Build an atlas out of all currently loaded texture Later on all draw_texture calls with texture available in the atlas will use the one from the atlas NOTE: the GPU memory and texture itself in Texture2D will still be allocated and Texture->Image conversions will work with Texture2D content, not the atlas
- Get pixel data from screen buffer and return an Image (screenshot)
- Loads an Image from a file into CPU memory.
- Loads a Texture2D from a file into GPU memory.