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#![doc(html_logo_url = "https://nical.github.io/lyon-doc/lyon-logo.svg")] //! # Lyon Tessellation //! //! This crate implements tools to compute the tessellation of 2d paths fill and stroke operations, in order to render them efficiently on the GPU. //! //! <svg viewBox="0 0 600.0 300.0" height="300" width="600"> //! <g transform="translate(0,-752.36216)"> //! <path style="fill:none;stroke:#ff9955;" d="m 346.4,790.7 186.8,11.2 -213.6,25.9 196.8,12.7 -185.1,41.4 192.4,24.4 -205.5,10.3 194.1,33.4 -97.3,25.5 -96.9,-58.9"/> //! <path style="fill:#ffb380;stroke:none;" d="m 59.1,965.3 -15.1,-48.7 13.0,-34.4 -11.5,-54.2 26.7,-37.1 73.2,-19.2 114.4,30.4 -17.0,38.0 1.1,15.3 13.4,-8.1 14.8,6.8 -5.2,48.2 -16.8,4.8 -11.4,43.5 -40.4,29.9 -31.3,-3.0 0,28.2 19.0,8.3 -44.2,19.0 -10.6,-25.1 9.9,-3.8 0,-28.2 z"/> //! <path style="fill:#de8787;stroke:none;" d="m 106.4,853.1 2.2,67.9 49.6,0.7 13.7,-22.9 -20.6,-3.8 -4.5,-44.2 -17.5,-13.7 z"/> //! <path style="fill:#a02c2c;stroke:none;" d="m 108.74845,940.94089 61.08369,3.05419 -13.74383,15.27092 -33.59604,-3.05418 z"/> //! <path style="fill:#784421;stroke:none;" d="m 176.93475,845.6345 20.51653,4.85918 -5.39908,30.7748 -12.68786,-1.88968 z"/> //! <path style="fill:#784421;stroke:none;" d="m 78.4,882.0 9.4,-3.2 3.7,-30.7 -13.2,8.6 z"/> //! <path style="fill:none;stroke:#ff9955;stroke-linecap:round;stroke-linejoin:round;" d="m 333.2,965.3 -15.1,-48.7 13.0,-34.4 -11.5,-54.2 26.7,-37.1 73.2,-19.2 114.4,30.4 -17.0,38.0 1.2,15.3 13.2,-8.0 14.8,6.8 -5.2,48.2 -16.8,4.8 -11.4,43.5 -40.4,29.9 -31.3,-3.0 0,28.2 19.0,8.3 -44.2,19.0 -10.6,-25.1 9.9,-3.8 0,-28.2 z"/> //! <path style="fill:none;stroke:#de8787;stroke-linecap:round;stroke-linejoin:round;" d="m 380.5,853.1 2.2,67.9 49.6,0.7 13.7,-22.9 -20.6,-3.8 -4.5,-44.2 -17.5,-13.7 z"/> //! <path style="fill:none;stroke:#a02c2c;stroke-linecap:round;stroke-linejoin:round;" d="m 382.8,940.9 61.0,3.0 -13.7,15.2 -33.5,-3.0 z"/> //! <path style="fill:none;stroke:#803300;stroke-linecap:round;stroke-linejoin:round;" d="m 451.0,845.6 20.5,4.8 -5.3,30.7 -12.6,-1.8 z"/> //! <path style="fill:none;stroke:#803300;stroke-linecap:round;stroke-linejoin:round;" d="m 352.5,882.0 9.4,-3.2 3.7,-30.7 -13.2,8.6 z"/> //! <path style="fill:none;stroke:#803300;stroke-linecap:round;stroke-linejoin:round;" d="m 352.5,856.4 9.3,22.2"/> //! <path style="fill:none;stroke:#de8787;stroke-linecap:round;stroke-linejoin:round;" d="m 380.8,853.3 40.2,-2.5 -38.3,70.1 42.6,-25.9 6.6,26.5"/> //! <path style="fill:none;stroke:#803300;stroke-linecap:round;stroke-linejoin:round;" d="m 471.4,850.4 -17.6,28.6"/> //! <path style="fill:none;stroke:#a02c2c;stroke-linecap:round;stroke-linejoin:round;" d="m 443.3,943.9 -46.7,12.2"/> //! <path style="fill:none;stroke:#ff9955;stroke-linecap:round;stroke-linejoin:round;" d="m 540.7,902.0 -22.5,-46.9 5.7,51.7"/> //! <path style="fill:none;stroke:#ff9955;stroke-linecap:round;stroke-linejoin:round;" d="m 512.2,950.2 -71.0,27.1 -26.1,-1.7 25.3,30.1 -25.1,-1.7 44.0,10.3 -53.8,-6.1"/> //! <path style="fill:none;stroke:#ff9955;stroke-linecap:round;stroke-linejoin:round;" d="m 518.5,8.3 27.5,-1.2"/> //! </g> //! </svg> //! //! ## Overview //! //! The most interesting modules of this crate are: //! //! * [path_fill](path_fill/index.html) - Implementing the tessellation of complex path fill //! operations. //! * [path_stroke](path_stroke/index.html) - Implementing the tessellation of complex path //! stroke operations. //! * [geometry_builder](geometry_builder/index.html) - Which the above two are built on. It //! provides traits to facilitate generating arbitrary vertex and index buffers. //! //! ## The tessellation pipeline //! //! <svg xmlns="http://www.w3.org/2000/svg" width="280mm" height="42mm" viewBox="0 0 280 42"> //! <defs> //! <marker id="e" orient="auto" overflow="visible"> //! <path fill="#59f" fill-rule="evenodd" stroke="#59f" stroke-width=".532" d="M-4 0l-2 2 7-2-7-2z"/> //! </marker> //! <marker id="d" orient="auto" overflow="visible"> //! <path fill-rule="evenodd" stroke="#000" stroke-width=".532" d="M-4 0l-2 2 7-2-7-2z"/> //! </marker> //! <marker id="c" orient="auto" overflow="visible"> //! <path fill="#59f" fill-rule="evenodd" stroke="#59f" stroke-width=".532" d="M-4 0l-2 2 7-2-7-2z"/> //! </marker> //! <marker id="b" orient="auto" overflow="visible"> //! <path fill-rule="evenodd" stroke="#000" stroke-width=".532" d="M-4 0l-2 2 7-2-7-2z"/> //! </marker> //! <marker id="a" orient="auto" overflow="visible"> //! <path fill-rule="evenodd" stroke="#000" stroke-width=".532" d="M-4 0l-2 2 7-2-7-2z"/> //! </marker> //! </defs> //! <path fill="#fff" stroke="#000" stroke-opacity=".56" stroke-width=".26" stroke-miterlimit="4.27" d="M39.55 17.37h15.8l2.15-1.7 2.06 1.7h15.36V38.8H39.55zM194.65 31.3h21.58l2.1-1.83 2.04 1.82h35.07v7.07h-60.8zM77.7 19.5h54.6l3.3-2.58 3.17 2.57h52.56v19H77.7z" color="#000" overflow="visible" stroke-linecap="round" stroke-linejoin="round"/> //! <g color="#000"> //! <path fill="#80b3ff" d="M194.6 20.37h50.65v8.73H194.6z" overflow="visible"/> //! <path fill="#d5f6ff" d="M194.6 19.3h50.65v8.74H194.6z" overflow="visible"/> //! </g> //! <g color="#000"> //! <path fill="#2a7fff" d="M221.6 5.74h21.56v8.73H221.6z" overflow="visible"/> //! <path fill="#d5f6ff" d="M221.6 4.68h21.56v8.73H221.6z" overflow="visible"/> //! </g> //! <g color="#000"> //! <path fill="#2a7fff" d="M154.38 5.74h47.4v8.73h-47.4z" overflow="visible"/> //! <path fill="#d5f6ff" d="M154.38 4.68h47.4v8.73h-47.4z" overflow="visible"/> //! </g> //! <g color="#000"> //! <path fill="#2a7fff" d="M91.94 5.74h39.34v8.73H91.94z" overflow="visible"/> //! <path fill="#d5f6ff" d="M91.94 4.68h39.34v8.73H91.94z" overflow="visible"/> //! </g> //! <g color="#000"> //! <path fill="#2a7fff" d="M3.04 5.74H75.2v8.73H3.03z" overflow="visible"/> //! <path fill="#d5f6ff" d="M3.04 4.68H75.2v8.73H3.03z" overflow="visible"/> //! </g> //! <text x="93.73" y="266.09" stroke-width=".26" style="line-height:6.61458302px" font-size="5.29" font-family="Sans" letter-spacing="0" word-spacing="0" transform="translate(0 -255)"> //! <tspan x="93.73" y="266.09">FillTessellator</tspan> //! </text> //! <text x="155.37" y="265.58" stroke-width=".26" style="line-height:6.61458302px" font-size="5.29" font-family="Sans" letter-spacing="0" word-spacing="0" transform="translate(0 -255)"> //! <tspan x="155.37" y="265.58">GeometryBuilder</tspan> //! </text> //! <text x="223.1" y="266.02" stroke-width=".26" style="line-height:6.61458302px" font-size="5.29" font-family="Sans" letter-spacing="0" word-spacing="0" transform="translate(0 -255)"> //! <tspan x="223.1" y="266.02">output</tspan> //! </text> //! <text x="196.17" y="280.9" stroke-width=".26" style="line-height:6.61458302px" font-size="5.29" font-family="Sans" letter-spacing="0" word-spacing="0" transform="translate(0 -255)"> //! <tspan x="196.17" y="280.9">VertexConstructor</tspan> //! </text> //! <text x="5.13" y="266.09" stroke-width=".26" style="line-height:6.61458302px" font-size="5.29" font-family="Sans" letter-spacing="0" word-spacing="0" transform="translate(0 -255)"> //! <tspan x="5.13" y="266.09">Iterator<FlattenedEvent></tspan> //! </text> //! <text x="79.79" y="282.2" stroke-width=".26" style="line-height:6.61458302px" font-size="5.29" font-family="Sans" letter-spacing="0" word-spacing="0" transform="translate(0 -255)"> //! <tspan x="79.79" y="282.2" fill="navy" font-size="4.23">builder.add_vertex(FillVertex) -> VertexId;</tspan><tspan x="79.79" y="289.09" fill="navy" font-size="4.23">builder.add_triangle(VertexId, <tspan stroke-width=".07" style="line-height:1.75010836px;font-variant-ligatures:normal;font-variant-position:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-alternates:normal;font-variant-east-asian:normal;font-feature-settings:normal;text-indent:0;text-align:start;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;text-transform:none;text-orientation:mixed;shape-padding:0" white-space="normal">VertexId, VertexId);</tspan></tspan> //! </text> //! <path fill="none" stroke="#000" stroke-width=".3" stroke-miterlimit="4.4" d="M76.94 265l13.64-.1" marker-end="url(#a)" transform="translate(0 -255)"/> //! <path fill="none" stroke="#000" stroke-width=".3" stroke-miterlimit="4.4" d="M132.86 265l19.55-.1" marker-end="url(#b)" transform="translate(0 -255)"/> //! <path fill="#59f" fill-rule="evenodd" stroke="#59f" stroke-width=".3" stroke-miterlimit="4.4" d="M203.38 264.53l8.27 8.26" marker-end="url(#c)" transform="translate(0 -255)"/> //! <path fill="none" stroke="#000" stroke-width=".3" stroke-miterlimit="4.4" d="M203.38 264.53l16 .06" marker-end="url(#d)" transform="translate(0 -255)"/> //! <text x="196.69" y="291.41" stroke-width=".26" style="line-height:6.61458302px" font-size="5.29" font-family="Sans" letter-spacing="0" word-spacing="0" transform="translate(0 -255)"> //! <tspan x="196.69" y="291.41" fill="navy" font-size="4.23">FillVertex -> CustomVertex</tspan> //! </text> //! <path fill="#59f" fill-rule="evenodd" stroke="#59f" stroke-width=".3" stroke-miterlimit="4.4" d="M212.97 272.98l6.75-6.5" marker-end="url(#e)" transform="translate(0 -255)"/> //! <g fill="none" stroke="#000" stroke-width=".26"> //! <path d="M7.2 30.1l2.98 1.72h3.24l1.78-1.8 2.62-.75 2.08 1.83-1.6 2.87-5.64 1.54-3.5-1.62zM32.6 30.1l-3 1.72H26.4l-1.78-1.8-2.62-.75-2.08 1.83 1.6 2.87 5.64 1.54 3.5-1.62zM15 20.67l-.5 4.42 1.34 1 1.63-1.57-1.06-4.03zM24.53 20.67l.5 4.42-1.33 1-1.63-1.57 1.06-4.03z"/> //! </g> //! <path fill="#b7c8c4" fill-rule="evenodd" stroke="#000" stroke-width=".15" d="M251.68 19.5l2.98 1.74h3.23l1.78-1.8 2.62-.75 2.07 1.82-1.6 2.87-5.63 1.53-3.5-1.63z" stroke-linecap="round" stroke-linejoin="round"/> //! <path fill="#b7c8c4" fill-rule="evenodd" stroke="#000" stroke-width=".15" d="M277.07 19.5l-2.98 1.74h-3.24l-1.8-1.8-2.6-.75-2.1 1.82L266 23.4l5.63 1.53 3.5-1.63zM259.48 10.08l-.5 4.42 1.33 1 1.65-1.55-1.07-4.03zM269 10.08l.52 4.42-1.34 1-1.64-1.55 1.07-4.03z" stroke-linecap="round" stroke-linejoin="round"/> //! <path fill="none" stroke="#000" stroke-width=".15" d="M258.97 14.5l2.98-.55-2.47-3.87M266.54 13.95l2.98.55-1.9-4.58M254.66 21.24l-1 2.06 4.23-2.06-.76 3.7 2.54-5.5 3.1 3.95-.48-4.7M275.1 23.3l-1-2.06-2.5 3.7-.74-3.7-4.4-2.55-.48 4.7 4.88-2.16" stroke-linecap="round" stroke-linejoin="round"/> //! <text x="43.5" y="277.68" stroke-width=".26" style="line-height:6.61458349px" font-size="5.29" font-family="Sans" letter-spacing="0" word-spacing="0" transform="translate(0 -255)"> //! <tspan x="43.5" y="277.68" fill="navy" font-size="3.88">MoveTo(Point)</tspan><tspan x="43.5" y="284.66" fill="navy" font-size="3.88">LineTo(Point)</tspan><tspan x="43.5" y="291.65" fill="navy" font-size="3.88">Close</tspan> //! </text> //! </svg> //! //! The figure above shows each step of the fill tessellation pipeline. //! Tessellating strokes works the same way using `StrokeVertex` instead of `FillVertex`. //! //! ### The input: iterators //! //! The path tessellators are not tied to a particular data structure. Instead they consume //! iterators of flattened [path events](https://docs.rs/lyon_core/*/lyon_core/events/index.html). //! A [Path struct](https://docs.rs/lyon_path/*/lyon_path/struct.Path.html) in the crate //! [lyon_path](https://docs.rs/lyon_path/*/lyon_path/) is provided for convenience //! (but is optional). //! //! While the path tessellators use iterators, other more specific tessellation routines //! take simpler outputs like rectangles and circles. //! See the documentation of the [basic_shapes](basic_shapes/index.html) module. //! //! ### The output: geometry builders //! //! The tessellators are parametrized over a type implementing the //! [GeometryBuilder trait](geometry_builder/trait.GeometryBuilder.html). //! This trait provides some simple methods to add vertices and triangles, without enforcing //! any particular representation for the resulting geometry. This is important because each //! application will usually want to work with its own vertex type tailored a certain rendering //! model. //! //! Each application will implement the ```GeometryBuilder<Point>``` trait in order to //! generate vertex buffers and index buffers any type of vertex they want taking a 2d Point //! as input for each vertex. //! The structs [VertexBuffers](geometry_builder/struct.VertexBuffers.html) and //! [geometry_buider::BuffersBuilder](geometry_builder/struct.BuffersBuilder.html) are provided //! for convenience. `VertexBuffers<T>` is contains a `Vec<T>` for the vertices and a `Vec<u16>` //! for the indices. //! //! `BuffersBuilder` is generic over a `VertexConstructor<InputVertex, OutputVertex>` trait which //! creates the application's output vertices from the tessellator input vertices (either `FillVertex` //! or `StrokeVertex`). //! //! ## Examples //! //! - [tessellating path fills](path_fill/index.html#examples). //! - [tessellating path strokes](path_stroke/index.html#examples). //! - [Generating custom vertices](geometry_builder/index.html#generating-custom-vertices). //! - [Generating completely custom output](geometry_builder/index.html#generating-a-completely-custom-output). //! - [Writing a tessellator](geometry_builder/index.html#writing-a-tessellator). //! #![allow(dead_code)] #![allow(needless_return, new_without_default_derive)] // clippy extern crate lyon_core as core; extern crate lyon_path_builder as path_builder; extern crate lyon_bezier as bezier; #[cfg(test)] extern crate lyon_path as path; #[cfg(test)] extern crate lyon_path_iterator as path_iterator; #[cfg(test)] extern crate lyon_extra as extra; pub mod basic_shapes; pub mod path_fill; pub mod path_stroke; pub mod geometry_builder; mod math_utils; pub use core::*; #[doc(inline)] pub use path_fill::*; #[doc(inline)] pub use path_stroke::*; #[doc(inline)] pub use geometry_builder::{GeometryBuilder, BezierGeometryBuilder, VertexBuffers, BuffersBuilder, VertexConstructor, Count}; #[derive(Copy, Clone, Debug, PartialEq)] pub enum Side { Left, Right, } /// Vertex produced by the stroke tessellators. #[derive(Copy, Clone, Debug, PartialEq)] pub struct StrokeVertex { /// Position of the vertex (on the path, the consumer should move the point along /// the provided normal in order to give the stroke a width). pub position: math::Point, /// Normal at this vertex such that extruding the vertices along the normal would /// produce a stroke of width 2.0 (1.0 on each side). This vector is not normalized. /// /// Note that some tessellators aren't fully implemented and don't provide the /// normal (a nil vector is provided instead). Refer the documentation of each tessellator. pub normal: math::Vec2, /// How far along the path this vertex is. pub advancement: f32, /// Whether the vertex is on the left or right side of the path. pub side: Side, } /// Vertex produced by the fill tessellators. #[derive(Copy, Clone, Debug, PartialEq)] pub struct FillVertex { /// Position of the vertex (on the path). pub position: math::Point, /// Normal at this vertex such that extruding the vertices along the normal would /// produce a stroke of width 2.0 (1.0 on each side). This vector is not normalized. /// /// Note that some tessellators aren't fully implemented and don't provide the /// normal (a nil vector is provided instead). Refer the documentation of each tessellator. pub normal: math::Vec2, }