Trait lyon::path_builder::SvgBuilder
[−]
[src]
pub trait SvgBuilder: PathBuilder { fn relative_move_to(&mut self, to: TypedVector2D<f32, UnknownUnit>); fn relative_line_to(&mut self, to: TypedVector2D<f32, UnknownUnit>); fn relative_quadratic_bezier_to(
&mut self,
ctrl: TypedVector2D<f32, UnknownUnit>,
to: TypedVector2D<f32, UnknownUnit>
); fn relative_cubic_bezier_to(
&mut self,
ctrl1: TypedVector2D<f32, UnknownUnit>,
ctrl2: TypedVector2D<f32, UnknownUnit>,
to: TypedVector2D<f32, UnknownUnit>
); fn smooth_cubic_bezier_to(
&mut self,
ctrl2: TypedPoint2D<f32, UnknownUnit>,
to: TypedPoint2D<f32, UnknownUnit>
); fn smooth_relative_cubic_bezier_to(
&mut self,
ctrl2: TypedVector2D<f32, UnknownUnit>,
to: TypedVector2D<f32, UnknownUnit>
); fn smooth_quadratic_bezier_to(&mut self, to: TypedPoint2D<f32, UnknownUnit>); fn smooth_relative_quadratic_bezier_to(
&mut self,
to: TypedVector2D<f32, UnknownUnit>
); fn horizontal_line_to(&mut self, x: f32); fn relative_horizontal_line_to(&mut self, dx: f32); fn vertical_line_to(&mut self, y: f32); fn relative_vertical_line_to(&mut self, dy: f32); fn arc_to(
&mut self,
radii: TypedVector2D<f32, UnknownUnit>,
x_rotation: Length<f32, Rad>,
flags: ArcFlags,
to: TypedPoint2D<f32, UnknownUnit>
); fn relative_arc_to(
&mut self,
radii: TypedVector2D<f32, UnknownUnit>,
x_rotation: Length<f32, Rad>,
flags: ArcFlags,
to: TypedVector2D<f32, UnknownUnit>
); fn svg_event(&mut self, event: SvgEvent) { ... } }
A path building interface that tries to stay close to SVG's path specification. https://svgwg.org/specs/paths/
Required Methods
fn relative_move_to(&mut self, to: TypedVector2D<f32, UnknownUnit>)
fn relative_line_to(&mut self, to: TypedVector2D<f32, UnknownUnit>)
fn relative_quadratic_bezier_to(
&mut self,
ctrl: TypedVector2D<f32, UnknownUnit>,
to: TypedVector2D<f32, UnknownUnit>
)
&mut self,
ctrl: TypedVector2D<f32, UnknownUnit>,
to: TypedVector2D<f32, UnknownUnit>
)
fn relative_cubic_bezier_to(
&mut self,
ctrl1: TypedVector2D<f32, UnknownUnit>,
ctrl2: TypedVector2D<f32, UnknownUnit>,
to: TypedVector2D<f32, UnknownUnit>
)
&mut self,
ctrl1: TypedVector2D<f32, UnknownUnit>,
ctrl2: TypedVector2D<f32, UnknownUnit>,
to: TypedVector2D<f32, UnknownUnit>
)
fn smooth_cubic_bezier_to(
&mut self,
ctrl2: TypedPoint2D<f32, UnknownUnit>,
to: TypedPoint2D<f32, UnknownUnit>
)
&mut self,
ctrl2: TypedPoint2D<f32, UnknownUnit>,
to: TypedPoint2D<f32, UnknownUnit>
)
fn smooth_relative_cubic_bezier_to(
&mut self,
ctrl2: TypedVector2D<f32, UnknownUnit>,
to: TypedVector2D<f32, UnknownUnit>
)
&mut self,
ctrl2: TypedVector2D<f32, UnknownUnit>,
to: TypedVector2D<f32, UnknownUnit>
)
fn smooth_quadratic_bezier_to(&mut self, to: TypedPoint2D<f32, UnknownUnit>)
fn smooth_relative_quadratic_bezier_to(
&mut self,
to: TypedVector2D<f32, UnknownUnit>
)
&mut self,
to: TypedVector2D<f32, UnknownUnit>
)
fn horizontal_line_to(&mut self, x: f32)
fn relative_horizontal_line_to(&mut self, dx: f32)
fn vertical_line_to(&mut self, y: f32)
fn relative_vertical_line_to(&mut self, dy: f32)
fn arc_to(
&mut self,
radii: TypedVector2D<f32, UnknownUnit>,
x_rotation: Length<f32, Rad>,
flags: ArcFlags,
to: TypedPoint2D<f32, UnknownUnit>
)
&mut self,
radii: TypedVector2D<f32, UnknownUnit>,
x_rotation: Length<f32, Rad>,
flags: ArcFlags,
to: TypedPoint2D<f32, UnknownUnit>
)
fn relative_arc_to(
&mut self,
radii: TypedVector2D<f32, UnknownUnit>,
x_rotation: Length<f32, Rad>,
flags: ArcFlags,
to: TypedVector2D<f32, UnknownUnit>
)
&mut self,
radii: TypedVector2D<f32, UnknownUnit>,
x_rotation: Length<f32, Rad>,
flags: ArcFlags,
to: TypedVector2D<f32, UnknownUnit>
)
Provided Methods
Implementors
impl SvgBuilder for PathSerializer
impl<Builder> SvgBuilder for SvgPathBuilder<Builder> where
Builder: PathBuilder,