Color creation functions and some named defaults.
A game loop implementation using Lux for windowing and graphics.
All of 2d graphics related functionality.
Functionality for dealing with events, querying, and modifying the window.
Many contexts can be modified and chained together in a logical way.
A collection of common traits, structs and functions that are recommended for average Lux usage.
Typedefs for use inside Lux.
The main window and the frames that are generated by the window.
Any error that Lux might run into.
A result returning either a value or a lux-generated error.