Trait luminance::pipeline::HasPipeline
[−]
[src]
pub trait HasPipeline: HasFramebuffer + HasProgram + HasTessellation + HasTexture + Sized { fn run_pipeline<L, D, CS, DS>(cmd: &Pipeline<Self, L, D, CS, DS>) where L: Layerable, D: Dimensionable, D::Size: Copy, CS: ColorSlot<Self, L, D>, DS: DepthSlot<Self, L, D>; fn run_shading_command<T>(shading_cmd: &ShadingCommand<Self, T>); }
Trait to implement to add Pipeline
support.