Struct luminance::chain::Chain
[−]
[src]
pub struct Chain<A, B>(pub A, pub B);
The generalized free tuple.
You can create arbitrary chains by nesting Chain
types, or use the chain!
type macro if your
compiler allows you to.
Examples
type Foo = Chain<i32,Chain<bool,f32>>; type Bar = Chain<Chain<i32, bool>, f32>; type Zoo = chain![i32, bool, f32]; // Zoo == Foo
Trait Implementations
impl<C, L, D, P, B> ColorSlot<C, L, D> for Chain<Slot<C, L, D, P>, B> where C: HasFramebuffer + HasTexture, L: Layerable, D: Dimensionable, D::Size: Copy, P: ColorPixel, B: ColorSlot<C, L, D>
[src]
fn color_formats() -> Vec<PixelFormat>
Turn a color slot into a list of pixel formats.
fn reify_textures(size: D::Size, mipmaps: u32, textures: &mut Vec<C::ATexture>) -> Self
Reify a list of raw textures into a color slot.