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//! Scissor test and related types. //! //! The scissor test is a special test performed at rendering time. It allows to define a region of the screen for which //! fragments will be discarded. /// The region outside of which fragments will be discarded. #[derive(Copy, Clone, Debug, Eq, PartialEq)] pub struct ScissorRegion { /// The x screen position of the scissor region. pub x: u32, /// The y screen position of the scissor region. pub y: u32, /// The screen width of the scissor region. pub width: u32, /// The screen height of the scissor region. pub height: u32, }