Trait Uniformable
luminance::backend::shader
pub unsafe trait Uniformable<S: ?Sized> where S: Shader, { unsafe fn ty() -> UniformType; unsafe fn update( self, program: &mut S::ProgramRepr, uniform: &Uniform<Self> ); }
unsafe fn ty() -> UniformType
unsafe fn update(self, program: &mut S::ProgramRepr, uniform: &Uniform<Self>)