[][src]Struct luminance::pipeline::ShadingGate

pub struct ShadingGate<'a> { /* fields omitted */ }

A shading gate provides you with a way to run shaders on rendering commands.

Methods

impl<'a> ShadingGate<'a>[src]

pub fn shade<In, Out, Uni, F>(&self, program: &'a Program<In, Out, Uni>, f: F) where
    In: Semantics,
    Uni: UniformInterface,
    F: FnOnce(ProgramInterface<'a, Uni>, &RenderGate), 
[src]

Run a shader on a set of rendering commands.

Auto Trait Implementations

impl<'a> Unpin for ShadingGate<'a>

impl<'a> !Sync for ShadingGate<'a>

impl<'a> !Send for ShadingGate<'a>

impl<'a> !UnwindSafe for ShadingGate<'a>

impl<'a> !RefUnwindSafe for ShadingGate<'a>

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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