Struct luminance::shader::program::Uniform [−][src]
pub struct Uniform<T> { /* fields omitted */ }
A shader uniform. Uniform<T>
doesn’t hold any value. It’s more like a mapping between the
host code and the shader the uniform was retrieved from.
Methods
impl<T> Uniform<T> where
T: Uniformable,
[src]
impl<T> Uniform<T> where
T: Uniformable,