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extern crate core;

pub mod blending;
pub mod buffer;
pub mod chain;
pub mod framebuffer;
pub mod linear;
pub mod pixel;
pub mod render;
pub mod rw;
pub mod shader;
pub mod tessellation;
pub mod texture;
pub mod vertex;

// re-exports
pub use blending::*;
pub use buffer::BufferError;
pub use chain::*;
pub use framebuffer::{FramebufferError};
pub use linear::*;
pub use pixel::{ColorPixel, DepthPixel, Format, Pixel, PixelFormat, is_color_pixel, is_depth_pixel,
                RGB8UI, RGBA8UI, RGB32F, RGBA32F, Depth32F};
pub use render::run_frame_command;
pub use rw::*;
pub use shader::program::ProgramError;
pub use shader::stage::{FragmentShader, GeometryShader, StageError, ShaderTypeable,
                        TessellationControlShader, TessellationEvaluationShader, VertexShader};
pub use shader::uniform::UniformName;
pub use tessellation::Mode;
pub use texture::{CubeFace, Cubemap, DepthComparison, Flat, Filter, Layered, Layering, Sampler,
                  Wrap};
pub use vertex::{VertexComponentFormat, VertexFormat};