A Surfman platform crate for the Luminance graphics API
This crate is useful in situtions where you do not have control over the window creation, and you need to be able to create a Luminance surface after the window and event loop have already been created.
This crate currently supports creating a Luminance surface from a winit window, but could also be easily extended to allow you to create surfaces from a raw window handle. Open an issue if you have that use case!
The GLSL shader version to use