Struct luminance_glfw::Device [] [src]

pub struct Device { /* fields omitted */ }

Device object.

Upon window and context creation, this type is used to add interaction and context handling.


impl Device

Give the size of the framebuffer attached to the window.

Retrieve an iterator over any pulled events.

Perform a draw. You should recall that function each time you want to draw a single frame to the screen.

Create a device and bootstrap a luminance environment that lives as long as thdevice lives.