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use crate::Backend; pub use luminance::pipeline::{ BufferBinding, PipelineError, PipelineState, TextureBinding, Viewport, }; pub type Pipeline<'a> = luminance::pipeline::Pipeline<'a, Backend>; pub type PipelineGate<'a> = luminance::pipeline::PipelineGate<'a, Backend>; pub type BoundBuffer<'a, T> = luminance::pipeline::BoundBuffer<'a, Backend, T>; pub type BoundTexture<'a, D, P> = luminance::pipeline::BoundTexture<'a, Backend, D, P>; pub type Render<E> = luminance::pipeline::Render<E>;