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use core::marker::PhantomData;
pub mod int;
pub mod mode;
pub struct Inactive(PhantomData<()>);
impl Inactive {
pub(crate) fn new() -> Self {
Self(PhantomData)
}
pub fn activate(self) -> PinInterrupts {
PinInterrupts {
int0: int::Interrupt0::new(),
int1: int::Interrupt1::new(),
int2: int::Interrupt2::new(),
int3: int::Interrupt3::new(),
int4: int::Interrupt4::new(),
int5: int::Interrupt5::new(),
int6: int::Interrupt6::new(),
int7: int::Interrupt7::new(),
}
}
}
pub struct PinInterrupts {
pub int0: int::Interrupt0<mode::Inactive>,
pub int1: int::Interrupt1<mode::Inactive>,
pub int2: int::Interrupt2<mode::Inactive>,
pub int3: int::Interrupt3<mode::Inactive>,
pub int4: int::Interrupt4<mode::Inactive>,
pub int5: int::Interrupt5<mode::Inactive>,
pub int6: int::Interrupt6<mode::Inactive>,
pub int7: int::Interrupt7<mode::Inactive>,
}
pub enum Sensitivity {
Edge,
Level,
}