1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
mod action;
mod per_second;
mod looper;
mod realtime;

pub use action::Action;
pub use looper::Looper;

#[cfg(test)]
mod tests {
    use Action;
    use Looper;

    #[test]
    fn it_works() {
        let mut state = 1;
        let render = move |_| if state != 0 {
            state -= 1;
            Action::Continue
        } else {
            Action::Stop
        };

        let update = |_| Action::Continue;

        Looper::new(60.0).run(render, update);
    }

    #[test]
    fn it_renders() {
        let mut state = 1;
        let mut rendered = 0;

        {
            let render = |_| if state != 0 {
                rendered += 1;
                state -= 1;
                Action::Continue
            } else {
                Action::Stop
            };

            let update = |_| Action::Continue;
            Looper::new(60.0).run(render, update);
        }

        assert_eq!(rendered, 1);
    }

    #[test]
    fn it_updates() {
        let mut state = 2;
        let mut updated = 0;

        {
            let render = |_fps| if state != 0 {
                state -= 1;
                Action::Continue
            } else {
                Action::Stop
            };

            let update = |_| {
                updated += 1;
                Action::Continue
            };

            Looper::new(60.0).run(render, update);
        }

        assert_eq!(updated, 1);
    }

    #[test]
    fn it_renders_and_updates() {
        let mut state = 60;
        let mut rendered = 0;
        let mut updated = 0;

        {
            let render = |_| if state != 0 {
                rendered += 1;
                state -= 1;
                Action::Continue
            } else {
                Action::Stop
            };

            let update = |_| {
                updated += 1;
                Action::Continue
            };

            Looper::new(60.0).run(render, update);
        }

        assert_eq!(rendered, 60);
        assert_eq!(updated, 59);
    }

    #[test]
    fn it_rps() {
        let mut state = 61;
        let mut rps = 0;

        {
            let render = |fps| if state != 0 {
                rps = fps;
                state -= 1;
                Action::Continue
            } else {
                Action::Stop
            };

            let update = |_| Action::Continue;

            Looper::new(60.0).run(render, update);
        }

        assert_eq!(rps, 60);
    }

    #[test]
    fn it_ups() {
        let mut state = 61;
        let mut ups = 0;

        {
            let render = |_fps| if state != 0 {
                state -= 1;
                Action::Continue
            } else {
                Action::Stop
            };

            let update = |fps| {
                ups = fps;
                Action::Continue
            };

            Looper::new(60.0).run(render, update);
        }

        assert_eq!(ups, 59);
    }
}